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This project is the development of an open source fully emulated Darkfall Online Server and reverse engineering the proprietary game engine that DFO uses, the SF3D engine as well as its sourcecode.
We are developing an Open Engine to be used on the upcoming OUYA console. The engine's design is inspired by a small existing game that has been around for decades, Odyssey http://www.odysseyclassic.com
Currently, the source for Odyssey has been opened, but it's still in VB6. Instead of managing an old code base in an extinct language we're starting from scratch.
This will allow us to bring modern technology on board to expand the play experience. The goal is to keep to the roots...
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the sourcecode please go to https://github.com/multiversemmo/MultiversePlatform
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A cross compiler for writing lua code in Java. Useful for writing Addon's that use the popular scripting language Lua. Avoid the hassle of writing unorganized code in a language with very little IDE support. Use eclipse and many other java tools.
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.