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This project focuses on the Earth & Beyond (ENB) server as well as a client side proxy launcher. ENB was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
Windows MUD code that I just want to share. Works on Win7, Vista, and XP. Not complete only a meager beginning. Login with name/password, dynamic help system, some vt102 color, multithreaded socket host using tcp/ip, and some communication channels
This is a emulator for the well known MU Online ConnectServer. This doesn't include any client or property of Webzen. It allows the client to connect and tells it what GameServers are availeble.
This project will be a Age of Conan Emulator based on the Cell framework that is used by WCell and CellAO. We will use MySQL as our database engine and Csharp as our programming language.
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AionDPS is a graphical DPS meter for the game Aion. This is a fork of AionMeter which is no longer actively developed and can be found here: http://code.google.com/p/aionmeter/
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Your service operation isn’t one-size-fits all, so your IT service management solution shouldn’t be either
The Vivantio Platform allows you to focus on the IT service management tools that make sense for your organization’s unique service model: from incident, problem and change requests, to service requests, client knowledge and asset management
This will be a C# Opensource Dream of Mirrors Online Emulator, It will use Mysql and Csharp as well as other opensource libraries to accomplish a emulator for this free to play game.
Guild Kit is a J2EE-based toolkit for building World of Warcraft (TM) (WoW) guild forums with additional functionality like skinning, armoury lookup support, extensive right model, DKP tracking and raid statistics.
This is a MMORPG game that incorporates several features of Fantasy RPGs, SIMs, Online Shopping for services and products, and a Real Time social Community. To my knowledge this has never been attempted before. VERY AGGRESSIVE!
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.
ClickSaverSharp is a partial port from C to managed C++ of the ClickSaver program, a program used to automate minor tasks in the MMORPG Anarchy Online. ClickSaverSharp adds support for interop with .NET components.