A fast and reliable entity component system (ECS) and much more
EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
Fastest Auto Clicker on the market . Over 1000 CPS (For Real)
Flame Auto Clicker is an Open Source minimalist Auto Clicker.
The CPS limit is your PC, but you can also add delay or click limit,
or change the click button or start/stop clicking with a HotKey, which can be edited too.
This Auto Clicker can be used with ANY game, Minecraft, Roblox and more!
Source Code:
GitHub: https://github.com/PETEROLO291/Flame-Auto-Clicker
TIP: Set delay to 0 to get super fast clicks. Clicks are only limited by your PC hardwere!
Installer: 9,22...