Showing 2 open source projects for "component"

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    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated integer identifiers for types (assigned either at compile-time or at runtime). ...
    Downloads: 1 This Week
    Last Update:
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  • 2

    PeterSvP's Game Framework

    Simple, component-based game engine based on Ogre and PolyVox,

    This engine is used for implementing of voxel based games like Minecraft. Please note that all art that is done by me is copyrighted by me but there are still way too much placeholder images. The final game Crafterria will not be open-source, but the engine will most likely be such.
    Downloads: 0 This Week
    Last Update:
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