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Qtractor is an Audio/MIDI multi-track sequencer application written in C++ around the Qt framework. The target platform will be Linux, where the Jack Audio Connection Kit (JACK) for audio, and the Advanced Linux Sound Architecture (ALSA) for MIDI,
Software portion of a hybrid hardware/software MIDI foot controller.
mTroll is the software portion of a hybrid hardware/software MIDI foot controller. mTroll is the MIDI control engine that I use with my monome-based ( http://monome.org/docs/tech:kits:40h_kit ) foot controller. mTroll outputs MIDI in response to input from the monome or the gui. mTroll can be used standalone without hardware as a virtual foot controller. mTroll has native support for Axe-Fx processors with round tripping of effect block bypass and x/y states, scene control and looper block control.
Interface specification to divide UI from DAW engine
This is an interface specification for DAW application.
It will help to divide user interface implementation and DAW data processing engine.
This project goal is discuss about it and implement interface library to DAW application vendor and developers.
Please join this project if you have interest it!
Midiball is a simple standalone musical application for Linux to generate midi events from the motion of a virtual ball. It uses Qt and ALSA midi API. It can be also used with the jack daemon.
A musician's live performance VST host. This software is intended to help integrate VST technology into your live performances on stage, whether it'd be using virtual instruments or effects, or to automate audio routing.
MonomeSerial is a serial-to-OSC application for the monome series of devices (www.monome.org) We haven't bundled it into a release yet, so source files are in svn. Executables are available at monome.org for the time being.
- Basic MIDI monitor, works w/ JACK or ALSA MIDI drivers - Most types of MIDI messages can be filtered from the monitor. - MIDI events can be captured to a text file (SMF planned). - UI Widgets can be hidden to reduce screen clutter.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.