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Real-time sound synthesis and processing framework
QMusic graphicalprogramming environment to create and experiment with sound. It allows constructing audio synthesis and processing chains integrated with MIDI input. The framework can be easily extended via the plugins interface. Some of the provided plugins are based on the STK toolkit.
Examples of synthesized instruments:
https://soundcloud.com/arthur-benilov/sets/qmusic-synthesizer
jVSTwRapper allows you to develop VST (2.4), Audio Unit (AU) and LADSPA compatible audio plugins and virtual instruments plus user interfaces (Swing) with the Java programming language on Windows, Linux and Mac OSX. 5 demo plugins (+src) are included.
OSW is a graphicalprogramming environment for real-time music and audio applications. Users connect objects called transforms to form programs called patches. OSW currently runs on Windows, Linux, Mac OS X and SGI platforms.
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
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FluidGUI is a graphical user interface for FluidSynth (www.fluidsynth.org), an open-source
software synthesizer based on the MIDI and Sound Font specifications. FluidGUI is developed in the Java programming language.
The Eiffel Zone is a resource center for multimedia, 2D and 3D graphics programming in Eiffel. This open source project covers DirectX Programming in Eiffel as well as the new EiffelFURY graphics and multimedia library.
m-m is a graphicalprogramming system designed for rapid and real-time manipulation of programmable MIDI devices. The system is designed for MIDI data with but with generic untyped data in mind.