gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
Binocular vision examination using shutter glasses
Vision2 serves as tool for ophthalmologists and other vision testing professionals. It's useful for a variety of ophthalmology testing applications related to stereo vision. It implements many of classical tests but also new types of vectographic and random dot exams.
Program was created as part of diploma thesis in Wroclaw University of Technology in Poland.