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C++ math library developed primarily for games focused on simplicity
...The design emphasizes minimal dependencies and clear ownership so the library can be embedded into engines without dragging in heavyweight frameworks. It fits equally well in rendering math, physics helpers, animation blending, and camera control logic where determinism and speed matter.
Simple example for triangulate polygon with allegro engine (C++)
Simple example for triangulate polygon with allegro engine (C++). This project provided "as is". It have two bugs: cursor and camera orientation. If you do not pay attention to it, the program is working. Maybe I'll fix it later.