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The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency.
http://www.cs.kuleuven.be/~petervw/JCHR/
XMLMath evaluates mathematical, logical or textual expressions described in xml and prints the result. For example, to compute the result of 1 + 1, you would write: <add> <long value="1"/> <long value="1"/> </add>
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
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Project Graph contains the sources and releases of MIDlet Graph, which calculates mathematic expressions and draws function graphics on the screen of J2ME mobile device.
A tool for proof theorists to study deduction systems and to develop proof search strategies for them. GraPE should eventually support step-by-step proof construction, automatic proof search with various strategies, proof transformations and analysis.
jGABL (the Java Graph Algorithm Base Library) is a java library for the implementation of graph algorithms. It covers a hierarchy of graph concepts, various graph implementations, and algorithm animation.
ballotbox is a java library consist of 36 algorithms derived from 23 Social Choice Rules (Voting Methods). Uses jgrapht graph theory project and it is own Preference class to represent preferences. Includes preference similarity algorithms.
This if calculator for complex numbers. It works with algebraic and trigonometrical form and has multiple memory slots. There are many mathematical functions like sin, cos and etc.
"Open SysAME" stands for Open-source Systems Analysis and Modeling Engine. Using the concepts developed by Dr. John Warfield (Interactive Management) and George Chandy (OPMS), Open SysAME facilitates collaborative modeling and analysis of systems.
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
NGmp is a C# C++ Java Python VB.NET etc. etc. binding of GMP and MPFR multi-precision number libraries. With support of Microsoft .NET or Novell Mono runtime NGmp will run on mutliple platforms. It is faster than other libraries available on .NET or Mono