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RDML stands for Real-time PCR Data Markup Language and is the standard file format for export, storage and exchange of quantitative PCR (qPCR) data. This project focuses on the development, implementation and enhancement of the RDML file format and its description (XML schema).
The Systems Biology Results Markup Language is a language describing data. Unlike flat data formats, SBRML allows describing the origin of the data as well. This project hosts a library and tools for using SBRML.
Programming language for converting source documents into HTML or XML. Writeup is a combination of a markup language (similar to markdown) and a macro pre-processing language that enables a formal production system to be set up for documents.
Gul is a Xul-like / easy glade-like XML markup language for describing user interfaces with PHP-GTK extension. Gul simplifies writing client-side GUI applications. CSS is partially supported.
eLML (eLesson Markup Language) is an XML framework for creating structured eLessons based on a pedagogical model. eLML consists of an XMLSchema and XSLT files to create XHTML, PDF, LaTeX, IMS CP and SCORM versions, standards supported by most LMS.
Human readable and human writable format for the config files
For object-oriented programs is useful to supply the configuration information in structured manner also. Seems the XML is the an answer. But too much <tag></tag> everywhere make the XML for *.config or *.ini files almost human unreadable and uneditable.
This library intended to read text of markup configurations files in uniform way. Text information from the file is loaded by your program as a structural tree. After slurping a *.config file we can supply the resulting objects to object...
The development and curation of a range of XML-based tools
for using Chemical Markup Language (CML), including
XSD XML Schemas for validation, datatyping and constraining CML
documents and XSLT Stylesheets for transforming, filtering and rendering.
The DUML project is 3 sub-projects: 1) Document Update Markup Language (DUML) which allows for updates of the DOM via server markup 2) Interpreted Application Markup Language (IAML) which provides markup based widgets. 3) A set of common libraries (JAS).
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LiMa means Lightweight Markup Language. It is a parser for an easy to use ASCII/Text-based markup - comparable to Markdown or the Wikipedia-Markup language with special configurable extensions in defining Links and image-resources.
KML is a knowledge base with support of logical modeling. Advanced model is used to represent knowledge as a set of statements similar to natural language sentences. This project hosts a set of model storage library and server (vrb-ols) and clients.
The only -complete- XUL/embedded scripting solution for Java. JFCML supports not only AWT and Swing; but any class accessible to Java's ClassLoader. Also, most major scripting languages, including JavaScript, BeanShell, Jython, Jacl (Tcl), JRuby, more.
Template Markup Language is a templating language for authoring web pages for applications which use JSP. TML works using pre-compiling. Pre-compiling is the process of compiling a TML into a JSP. This is the core concept with TML.
LCGML (Legacy Crawling Game Markup Language) makes it possible do script old fashioned text adventures. It is an XML-driven Document format. For the stable product, an perl interpreter is also planned
Scratch is a simple markup language for use in applications such as weblogs and content management systems. Scratch provides simple inline and block tags for formatting and semantic markup.
OSML is an XML Schema for building web content. Built as an event handler, OSML gives the ability to create and manage elements interactively. OSML is compatible with JAVA / XML technology and has been extremely tested with Cocoon 2 Framework.
EDGE (electronic document general encoding) is a SGML-based markup Language for general documents, incl. scientific papers, technical/computer documentation, prose, drama, etc. It aims to be less restricted than comparable DTDs (e.g. DocBook or TEI).
QuickML is a braced markup language designed to be quickly implemented into applications and games. It uses a simple attribute and node declaration system to speed up the data-driven development process.
new 3d markup language for creating one tool for all 3d CAD data in the world.it is for viewing 3d data without plugins on web and desktop and for creating 3d pdf in one step.