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RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
The data complexity library, DCoL, is a machine learning software that implements all metrics to characterize the apparent complexity of classification problems. The code is implemented in C++ and can be run on multiple platforms.
The sourcecode of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That sourcecode release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
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Este proyecto constituye una adaptacion y mejora del codigo ANFIS de dominio público de Roger Jang. / This project is an adaptation and improvement of the original public domain ANFIS code of Roger Jang.
A three-step approach towards experimental brain-computer-interfaces, based on the OCZ nia device for EEG-data acquisition and artificial neural networks for signal-interpretation.
Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
A low code unified framework for computer vision and deep learning
Monk is an open source low code programming environment to reduce the cognitive load faced by entry level programmers while catering to the needs of Expert Deep Learning engineers.
There are three libraries in this opensource set.
- Monk Classiciation- https://monkai.org. A Unified wrapper over major deep learning frameworks. Our core focus area is at the intersection of Computer Vision and Deep Learning algorithms