...Acting as an intermediary between players and backend servers, Velocity manages player connections and routes them to different game servers within a network. This architecture allows large Minecraft communities to run multiple servers for different game modes while presenting them as a unified system to players. The software is designed with a focus on performance, scalability, and modern architecture, allowing it to handle thousands of simultaneous players efficiently. Velocity also includes a plugin API that allows developers to extend the proxy with custom functionality and integrate it with existing server tools. Compared with older proxy solutions, the project emphasizes improved performance, reliability, and cleaner software design.