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Machine Learning for Flappy Bird using Neural Network
Machine-Learning-Flappy-Bird is an educational machine learning project that demonstrates how an artificial intelligence agent can learn to play the Flappy Bird game using neural networks and evolutionary algorithms. The system simulates a population of birds that each possess their own neural network, which acts as a decision-making controller during gameplay. The neural network receives input features representing the bird’s position relative to the next obstacle and determines whether the bird should flap or remain idle. Over successive generations, a genetic algorithm evolves the neural networks by selecting high-performing agents and recombining their parameters to produce improved offspring. ...
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Java library devoted to handle GeneticAlgorithms and Classifier Systems. It has been engineered to be used into agent based simulation models and to search bounded optimal solutions in wide solution spaces. It runs on distributed clusters.