Showing 5 open source projects for "syslog client windows"

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  • 1
    CARLA Simulator

    CARLA Simulator

    Open-source simulator for autonomous driving research.

    CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites, environmental conditions, full control of all static and dynamic actors, maps generation and much more. Multiple clients...
    Downloads: 10 This Week
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  • 2
    TensorFlow Serving

    TensorFlow Serving

    Serving system for machine learning models

    TensorFlow Serving is a flexible, high-performance serving system for machine learning models, designed for production environments. It deals with the inference aspect of machine learning, taking models after training and managing their lifetimes, providing clients with versioned access via a high-performance, reference-counted lookup table. TensorFlow Serving provides out-of-the-box integration with TensorFlow models, but can be easily extended to serve other types of models and data. The...
    Downloads: 0 This Week
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  • 3
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection. This lets you parse StarCraft data and interact with BWAPI...
    Downloads: 0 This Week
    Last Update:
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  • 4
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 0 This Week
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    99.99% Uptime for MySQL and PostgreSQL Databases

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  • 5
    Scene
    ...The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
    Downloads: 0 This Week
    Last Update:
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