Showing 15 open source projects for "source engine"

View related business solutions
  • Try Google Cloud Risk-Free With $300 in Credit Icon
    Try Google Cloud Risk-Free With $300 in Credit

    No hidden charges. No surprise bills. Cancel anytime.

    Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
    Start Free
  • Go From AI Idea to AI App Fast Icon
    Go From AI Idea to AI App Fast

    One platform to build, fine-tune, and deploy ML models. No MLOps team required.

    Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
    Try Free
  • 1
    Torch-TensorRT

    Torch-TensorRT

    PyTorch/TorchScript/FX compiler for NVIDIA GPUs using TensorRT

    Torch-TensorRT is a compiler for PyTorch/TorchScript, targeting NVIDIA GPUs via NVIDIA’s TensorRT Deep Learning Optimizer and Runtime. Unlike PyTorch’s Just-In-Time (JIT) compiler, Torch-TensorRT is an Ahead-of-Time (AOT) compiler, meaning that before you deploy your TorchScript code, you go through an explicit compile step to convert a standard TorchScript program into a module targeting a TensorRT engine. Torch-TensorRT operates as a PyTorch extension and compiles modules that integrate...
    Downloads: 7 This Week
    Last Update:
    See Project
  • 2
    HeavyDB

    HeavyDB

    HeavyDB (formerly MapD/OmniSciDB)

    HeavyDB is an open-source GPU-accelerated analytical database designed to perform extremely fast queries on large datasets. The system is built as a SQL-based relational columnar database engine that leverages modern hardware parallelism, including GPUs and multicore CPUs. Its architecture allows users to query datasets containing billions of rows in milliseconds without requiring traditional indexing, pre-aggregation, or sampling techniques.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    DALI

    DALI

    A GPU-accelerated library containing highly optimized building blocks

    The NVIDIA Data Loading Library (DALI) is a library for data loading and pre-processing to accelerate deep learning applications. It provides a collection of highly optimized building blocks for loading and processing image, video and audio data. It can be used as a portable drop-in replacement for built-in data loaders and data iterators in popular deep learning frameworks. Deep learning applications require complex, multi-stage data processing pipelines that include loading, decoding,...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 4
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). ...
    Downloads: 1 This Week
    Last Update:
    See Project
  • Build Securely on AWS with Proven Frameworks Icon
    Build Securely on AWS with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

    Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
    Download Now
  • 5
    OnnxStream

    OnnxStream

    Lightweight inference library for ONNX files, written in C++

    The challenge is to run Stable Diffusion 1.5, which includes a large transformer model with almost 1 billion parameters, on a Raspberry Pi Zero 2, which is a microcomputer with 512MB of RAM, without adding more swap space and without offloading intermediate results on disk. The recommended minimum RAM/VRAM for Stable Diffusion 1.5 is typically 8GB. Generally, major machine learning frameworks and libraries are focused on minimizing inference latency and/or maximizing throughput, all of which...
    Downloads: 12 This Week
    Last Update:
    See Project
  • 6
    TurboPilot

    TurboPilot

    Open source large-language-model based code completion engine

    TurboPilot is a self-hosted copilot clone that uses the library behind llama.cpp to run the 6 Billion Parameter Salesforce Codegen model in 4GiB of RAM. It is heavily based and inspired by on the fauxpilot project. This is a proof of concept right now rather than a stable tool. Autocompletion is quite slow in this version of the project. Feel free to play with it, but your mileage may vary.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment.
    Downloads: 25 This Week
    Last Update:
    See Project
  • 8
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster. Chip-dependent power options like big.LITTLE scheduling, Adreno GPU hints are included as advanced APIs. UI responsiveness guarantee is sometimes...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    BlazingSQL

    BlazingSQL

    BlazingSQL is a lightweight, GPU accelerated, SQL engine for Python

    BlazingSQL is a GPU-accelerated SQL engine built on top of the RAPIDS ecosystem. RAPIDS is based on the Apache Arrow columnar memory format, and cuDF is a GPU DataFrame library for loading, joining, aggregating, filtering, and otherwise manipulating data. BlazingSQL is a SQL interface for cuDF, with various features to support large-scale data science workflows and enterprise datasets.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 10
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12

    Genetic Algorithms Engine - Blackjack

    A genetic algortihm engine that evolves blackjack basic strategy.

    ...The code was written in C++, using MS Visual Studio 6.0 and MS Visual Source Safe 6.0. The genetic algorithm engine supports various mutation rates, ranked parental selection, stochastic sampling parental selection, cyclic crossover, crossover at each gene, cloning the best individual each generation, and creating random individuals each generation. To use the genetic algorithm engine to search for a different problem's solution, one needs to program a fitness function, the project settings, and a few virtual functions.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Neural - is neural network engine with object-oriented design. Features: - Supports: backpropogation, RPROP algorithms. - Flexible input/outputs framework. - Distributed calculations.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    a distributed engine for abstract neural network development via natural-language programming
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB