Showing 12 open source projects for "games"

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  • 1
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 1 This Week
    Last Update:
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  • 2
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
    Downloads: 1 This Week
    Last Update:
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  • 3
    LifeAI is an artificial intelligence system that can be applied to robotics, games, or business. It simulates key processes of our minds, such as organizing data into concepts and categories, planning actions based on their predicted outcome, and communication. LifeAI was designed to be simple, but powerful and flexible enough to have many applications.
    Downloads: 0 This Week
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  • 4
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). ...
    Downloads: 8 This Week
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  • 5
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a...
    Downloads: 33 This Week
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  • 6
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 1 This Week
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  • 7
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection.
    Downloads: 0 This Week
    Last Update:
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  • 8

    Adaptive Difficulty Chinese Chess

    A Chinese chess game including an adaptive computer opponent.

    This project is an application of POSM algorithm on Chinese chess computer player. A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
    Downloads: 1 This Week
    Last Update:
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  • 9

    TrackMania Challenge Generator

    Challenge generator for racing game 'TrackMania Nations Forever'

    A small tool which generates infinite number of different challenges for racing game 'TrackMania Nations Forever'. Currently only "Stadium" environment is supported. Latest release: 1.0.1.0, both English and Chinese version available.
    Downloads: 1 This Week
    Last Update:
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  • 10
    Star Ships Learning Framework
    The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
    Downloads: 1 This Week
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  • 11
    Reinforcement learning and simulation-based search in computer Go
    Downloads: 0 This Week
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  • 12
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 1 This Week
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