Showing 5 open source projects for "client"

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  • 1
    CARLA Simulator

    CARLA Simulator

    Open-source simulator for autonomous driving research.

    CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites, environmental conditions, full control of all static and dynamic actors, maps generation and much more. Multiple clients...
    Downloads: 11 This Week
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  • 2
    TensorFlow Serving

    TensorFlow Serving

    Serving system for machine learning models

    TensorFlow Serving is a flexible, high-performance serving system for machine learning models, designed for production environments. It deals with the inference aspect of machine learning, taking models after training and managing their lifetimes, providing clients with versioned access via a high-performance, reference-counted lookup table. TensorFlow Serving provides out-of-the-box integration with TensorFlow models, but can be easily extended to serve other types of models and data. The...
    Downloads: 0 This Week
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  • 3
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    ...TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection. This lets you parse StarCraft data and interact with BWAPI from anywhere. The TorchCraft client should be installed from C++, Python, or Lua. We provide off-the-shelf solutions for Python and Lua.
    Downloads: 0 This Week
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  • 4
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 0 This Week
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  • 5
    Scene
    Scene is a computer vision framework that performs background subtraction and object tracking, using two traditional algorithms and three more recent algorithms based on neural networks and fuzzy classification rules. For each detected object, Scene sends TUIO messages to one or several client applications. The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. ...
    Downloads: 0 This Week
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