Showing 4 open source projects for "build engine"

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  • 1
    Torch-TensorRT

    Torch-TensorRT

    PyTorch/TorchScript/FX compiler for NVIDIA GPUs using TensorRT

    Torch-TensorRT is a compiler for PyTorch/TorchScript, targeting NVIDIA GPUs via NVIDIA’s TensorRT Deep Learning Optimizer and Runtime. Unlike PyTorch’s Just-In-Time (JIT) compiler, Torch-TensorRT is an Ahead-of-Time (AOT) compiler, meaning that before you deploy your TorchScript code, you go through an explicit compile step to convert a standard TorchScript program into a module targeting a TensorRT engine. Torch-TensorRT operates as a PyTorch extension and compiles modules that integrate...
    Downloads: 25 This Week
    Last Update:
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  • 2
    DALI

    DALI

    A GPU-accelerated library containing highly optimized building blocks

    The NVIDIA Data Loading Library (DALI) is a library for data loading and pre-processing to accelerate deep learning applications. It provides a collection of highly optimized building blocks for loading and processing image, video and audio data. It can be used as a portable drop-in replacement for built-in data loaders and data iterators in popular deep learning frameworks. Deep learning applications require complex, multi-stage data processing pipelines that include loading, decoding,...
    Downloads: 0 This Week
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  • 3
    BlazingSQL

    BlazingSQL

    BlazingSQL is a lightweight, GPU accelerated, SQL engine for Python

    BlazingSQL is a GPU-accelerated SQL engine built on top of the RAPIDS ecosystem. RAPIDS is based on the Apache Arrow columnar memory format, and cuDF is a GPU DataFrame library for loading, joining, aggregating, filtering, and otherwise manipulating data. BlazingSQL is a SQL interface for cuDF, with various features to support large-scale data science workflows and enterprise datasets.
    Downloads: 0 This Week
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  • 4
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 5 This Week
    Last Update:
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