Showing 2 open source projects for "game card"

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  • Precoro helps companies spend smarter Icon
    Precoro helps companies spend smarter

    Fully Automated Process in One Tool: From Purchase Orders to Budget Control and Reporting.

    For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
  • Make Recruiting and Onboarding Easy Icon
    Make Recruiting and Onboarding Easy

    Simple, easy-to-use applicant tracking and employee Onboarding system for any sized organization.

    Take away the pain and hassle associated with applicant recruitment, hiring, and onboarding with ApplicantStack. Designed for HR professionals and recruiters, ApplicantStack helps streamline the recruiting and onboarding processes to improve productivity and reduce costs. ApplicantStack provides a complete toolkit that includes tools for posting, launching, and advertising jobs, assessing and managing candidates, collaborating with teams, centralizing information for quick hiring and onboarding, and more.
  • 1

    KoboldAI

    Your gateway to GPT writing

    ... the multiple gameplay styles. This makes KoboldAI both a writing assistant, a game and a platform for so much more. The way you play and how good the AI will be depends on the model or service you decide to use. No matter if you want to use the free, fast power of Google Colab, your own high end graphics card, an online service you have an API key for (Like OpenAI or Inferkit) or if you rather just run it slower on your CPU you will be able to find a way to use KoboldAI that works for you.
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    Downloads: 417 This Week
    Last Update:
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  • 2
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
    Last Update:
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