Showing 13 open source projects for "dynamics"

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  • 1
    PySINDy

    PySINDy

    A package for the sparse identification of nonlinear dynamical systems

    PySINDy is a Python library that implements the Sparse Identification of Nonlinear Dynamics (SINDy) method for discovering mathematical models of dynamical systems from data. The framework focuses on identifying governing equations that describe the behavior of complex physical systems by selecting sparse combinations of candidate functions. Instead of fitting a purely predictive machine learning model, PySINDy attempts to recover interpretable differential equations that explain how a system evolves over time. ...
    Downloads: 0 This Week
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  • 2
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    Diffusion for World Modeling is an experimental reinforcement learning system that trains intelligent agents inside a simulated environment generated by a diffusion-based world model. The project introduces the idea of using diffusion models, commonly used for image generation, to simulate the dynamics of an environment and predict future states based on previous observations and actions. Instead of interacting directly with a real environment, the reinforcement learning agent learns within a generative model that produces frames representing the environment. This approach allows training to occur in a simulated world that captures detailed visual dynamics while reducing the need for costly interactions with real environments. ...
    Downloads: 0 This Week
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  • 3
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    ...OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 0 This Week
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  • 4
    snntorch

    snntorch

    Deep and online learning with spiking neural networks in Python

    ...This allows researchers to train spiking neural models using familiar deep learning workflows while taking advantage of GPU acceleration and automatic differentiation. snnTorch provides implementations of common spiking neuron models, surrogate gradient training methods, and utilities for handling temporal neural dynamics. Because spiking neural networks operate over time and encode information through spike timing, the library includes tools for simulating temporal behavior.
    Downloads: 0 This Week
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  • 5
    Materials Discovery: GNoME

    Materials Discovery: GNoME

    AI discovers 520000 stable inorganic crystal structures for research

    Materials Discovery (GNoME) is a large-scale research initiative by Google DeepMind focused on applying graph neural networks to accelerate the discovery of stable inorganic crystal materials. The project centers on Graph Networks for Materials Exploration (GNoME), a message-passing neural network architecture trained on density functional theory (DFT) data to predict material stability and energy formation. Using GNoME, DeepMind identified 381,000 new stable materials, later expanding the...
    Downloads: 2 This Week
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  • 6
    SpikingJelly

    SpikingJelly

    SpikingJelly is an open-source deep learning framework

    SpikingJelly is an open-source deep learning framework for spiking neural networks that is primarily built on top of PyTorch and aimed at neuromorphic computing research. The project provides the components needed to build, train, and evaluate neural models that communicate through discrete spikes rather than the continuous activations used in conventional artificial neural networks. This makes it especially relevant for researchers interested in biologically inspired computing, event-driven...
    Downloads: 0 This Week
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  • 7
    NVIDIA PhysicsNeMo

    NVIDIA PhysicsNeMo

    Open-source deep-learning framework for building and training

    ...It is built on top of the PyTorch ecosystem and integrates with GPU-accelerated computing environments to handle computationally demanding simulations and datasets. The framework supports a wide range of scientific applications, including computational fluid dynamics, climate modeling, weather prediction, and engineering simulations.
    Downloads: 0 This Week
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  • 8
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 4 This Week
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  • 9
    SGX-Full-OrderBook-Tick-Data-Trading

    SGX-Full-OrderBook-Tick-Data-Trading

    Providing the solutions for high-frequency trading (HFT) strategies

    SGX-Full-OrderBook-Tick-Data-Trading-Strategy is an open-source research project focused on modeling high-frequency financial market behavior using machine learning techniques. The repository analyzes tick-level order book data from the Singapore Exchange and attempts to capture the dynamics of limit order book movements. By extracting features such as order depth ratios and price movement indicators, the system trains machine learning models to predict short-term market changes. Several algorithms are used during model selection, including Random Forest, Extra Trees, AdaBoost, Gradient Boosting, and Support Vector Machines. ...
    Downloads: 0 This Week
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  • 10
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    ...MuZero is a model-based reinforcement learning method that combines neural networks with Monte Carlo Tree Search to learn decision-making policies without requiring explicit knowledge of the environment’s dynamics. The repository provides a well-documented and commented implementation designed primarily for educational purposes. It allows researchers and developers to train reinforcement learning agents that can learn to play games such as Atari environments or board games. The framework is modular so that users can easily add new environments by defining the game logic and associated hyperparameters. ...
    Downloads: 0 This Week
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  • 11
    DCVGAN

    DCVGAN

    DCVGAN: Depth Conditional Video Generation, ICIP 2019.

    ...The proposed model explicitly uses the information of depth in a video sequence as additional information for a GAN-based video generation scheme to make the model understands scene dynamics more accurately. The model uses pairs of color video and depth video for training and generates a video using the two steps. Generate the depth video to model the scene dynamics based on the geometrical information. To add appropriate color to the geometrical information of the scene, the domain translation from depth to color is performed for each image. ...
    Downloads: 1 This Week
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  • 12
    Scene
    ...The present release features GPU accelerated versions of all the background subtraction methods and morphological post processing of the object blobs with dilation and erosion filters, implemented in OpenCL. The framework was mainly designed as a toolkit for the rapid development of interactive art projects that explore dynamics of complex environments. The Scene GUI runs and compiles under Windows, Linux, and MacOS X, and is available in both 32 bit and 64 bit versions.
    Downloads: 0 This Week
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  • 13
    Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
    Downloads: 0 This Week
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