Showing 9 open source projects for "2d game code"

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  • 1
    DeepLabCut

    DeepLabCut

    Implementation of DeepLabCut

    DeepLabCut™ is an efficient method for 2D and 3D markerless pose estimation based on transfer learning with deep neural networks that achieves excellent results (i.e. you can match human labeling accuracy) with minimal training data (typically 50-200 frames). We demonstrate the versatility of this framework by tracking various body parts in multiple species across a broad collection of behaviors.
    Downloads: 4 This Week
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  • 2
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 0 This Week
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  • 3
    PandaOCR

    PandaOCR

    Multifunctional OCR Image and Text Recognition

    At present, the newly refactored PandaOCR.Pro professional version has been released. It is faster and more stable, with richer interfaces and easier operation. It is recommended for you to use it! The normal version will continue to be maintained, and all interfaces will be retained but no new functions will be added. The reason why the version number of the professional version starts from 5.x is that the normal version will be updated in the future, so a period of version number is...
    Downloads: 0 This Week
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  • 4
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
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  • 5
    Five video classification methods

    Five video classification methods

    Code that accompanies my blog post outlining five video classification

    Classifying video presents unique challenges for machine learning models. As I’ve covered in my previous posts, video has the added (and interesting) property of temporal features in addition to the spatial features present in 2D images. While this additional information provides us more to work with, it also requires different network architectures and, often, adds larger memory and computational demands.We won’t use any optical flow images. This reduces model complexity, training time, and...
    Downloads: 0 This Week
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  • 6

    Fingerprint Recognition System

    Fingerprint Recognition System 5.3 - Matlab source code

    The proposed filter-based algorithm uses a bank of Gabor filters to capture both local and global details in a fingerprint as a compact fixed length FingerCode. The fingerprint matching is based on the Euclidean distance between the two corresponding FingerCodes and hence is extremely fast. We are able to achieve a verification accuracy which is only marginally inferior to the best results of minutiae-based algorithms published in the open literature. Our system performs better than a...
    Downloads: 1 This Week
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  • 7
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    ...The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 8
    RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
    Downloads: 0 This Week
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  • 9
    SmartMap

    SmartMap

    SmartMap is an easy desktop random world creator.

    SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
    Downloads: 0 This Week
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