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Automatically built codeblocks for both 32b and 64b Windows systems.
...You can always download the latest release at Releases
Usage
Install the following packages in msys2(64-bit users please use 'x86_64' instead of 'i686'):
pacman -S mingw-w64-i686-toolchain \
mingw-w64-i686-boost \
mingw-w64-i686-hunspell \
mingw-w64-i686-wxwidgets3.2-common \
mingw-w64-i686-wxwidgets3.2-msw \
mingw-w64-i686-drmingw \
mingw-w64-i686-tinyxml
Then extract the archive into /opt/codeblocks, export /opt/codeblocks/bin to PATH. Run codeblocks!
...Here is the link of the demo show of this game:
https://www.youtube.com/watch?v=n1aC-BUGbzs
(Version 0.05)
https://www.youtube.com/watch?v=cUJJ_eq0fB0
Second Floor added
Notice, tinyXML files were implemented by leethomason.
Here is the link: https://sourceforge.net/projects/tinyxml/
(This project is here only for fun).
2D Game Engine, based on OpenGL and focused on Isometric Games
...Based on OpenGL & SDL, it supports a wide range of features, useful for simple 2D games or complex isometric games, from simple image loading to the rendering of complex scenes, path finding, automatic navigation mesh generation and more.
Besides OpenGL and SDL, Open2GE makes use of TinyXML and boost.
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...It is aimed mainly at hardware developers who need a gui test tools to talk to their custom hardware. The GUI is written using the wxWidgets library, and using the tinyxml to save or load config.
XML Diagram is a small program I wrote while learning how to use tinyxml (https://sourceforge.net/projects/tinyxml/). It lists all the elements in an XML file with tab indentation to indicate parent/child/sibling elements.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
TinyXML is a simple, small, minimal, C++ XML parser that can be easily integrating into other programs. It reads XML and creates C++ objects representing the XML document. The objects can be manipulated, changed, and saved again as XML.
*Please Note* that TinyXML development has stopped and all development has moved to TinyXML-2. TinyXML-2 is available at https://github.com/leethomason/tinyxml2
tplparser creates conf files for desktop and embedded Linux , parsing templates and using references to XML configuration file.
* Parser is implemented mostly in C with some C++.
* Doxygen doc, tinyxml
Original code was donated by Amperion Inc.
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The Awake Engine is a powerful, easy to use open source game engine. It combines other free projects into a general usable software, written in clean modern Cpp.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
add-on library for the cross-platform XML parser tinyxml that makes it easy to "bind" a C++ struct definition to an XML file format for easy serialize/deserialize. supports nested structs and STL containers.