Showing 14 open source projects for "rasterization"

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  • 1
    PyTorch3D

    PyTorch3D

    PyTorch3D is FAIR's library of reusable components for deep learning

    ...It’s designed to make it easy to build and train neural networks that work directly with 3D data such as meshes, point clouds, and implicit surfaces. The library provides fast GPU-accelerated implementations of rendering pipelines, transformations, rasterization, and lighting—making it possible to compute gradients through full 3D rendering processes. Researchers use it for tasks like shape generation, reconstruction, view synthesis, and visual reasoning. PyTorch3D also includes utilities for loading, transforming, and sampling 3D assets, so models can be trained end-to-end from 2D supervision or partial data. ...
    Downloads: 1 This Week
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  • 2
    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    cgl is a compact, header-only C graphics library for 2D drawing operations using software rendering. Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies...
    Downloads: 0 This Week
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  • 3
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    Line-drawing and polygon-filling rasterization algorithms in Java. Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style!
    Downloads: 0 This Week
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  • 4
    Forma

    Forma

    An efficient vector-graphics renderer

    ...Forma provides both CPU (software) and GPU (hardware) backends, relying on Rust’s SIMD auto-vectorization, Rayon for multithreading, and WebGPU (wgpu) for hardware acceleration. The renderer processes Bézier curves, line segments, and pixels through stages of flattening, rasterization, sorting, and painting, updating only changed tiles for efficiency. This design allows Forma to render complex vector scenes—such as large-scale SVGs—at interactive frame rates even on CPUs.
    Downloads: 0 This Week
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    Nox Map Editor

    Nox Map Editor

    Fork of NoxMapEditor from GitHub

    This is a fork of "Nox Map Editor". Original version: https://github.com/NoxTools/MapEditor Here is a fork of this fork: https://github.com/pogonomic/MapEditor I am really sorry but I moved this fork here beacuse I have no experience in github but experienced in Mercurial HG. This program was developed by awesie and modified by pogonomic. I do not claim authorship.
    Downloads: 0 This Week
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  • 6
    Reanimate

    Reanimate

    Haskell library for building declarative animations based on SVG

    ...Reanimate aims at being a batteries-included way of gluing together different technologies: SVG as a universal image format, LaTeX for typesetting, ffmpeg for video encoding, inkscape/imagemagick for rasterization, potrace for vectorization, blender/povray for 3D graphics, and Haskell for scripting. Reanimate is a library for programmatically generating animations with a twist towards mathematics / 2D vector drawings. A lot of inspiration was drawn from 3b1b's manim library.
    Downloads: 0 This Week
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  • 7
    Graphics Workshop

    Graphics Workshop

    Learn computer graphics by writing GPU shaders

    ...It teaches graphics concepts through interactive two-dimensional and three-dimensional browser projects. The workshop covers topics such as fragment shaders, procedural textures, rasterization, lighting, stylized rendering, and real-time ray tracing. It is designed so learners can focus on shader code while the surrounding WebGL and JavaScript harness is already provided. Projects are meant to run in real time on modern GPUs and encourage creative visual experimentation. It is especially useful for programmers who want a practical entry point into computer graphics without starting from a blank rendering engine.
    Downloads: 0 This Week
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  • 8
    ComplexHeatmap

    ComplexHeatmap

    Make Complex Heatmaps

    ComplexHeatmap is an R/Bioconductor package by Zuguang Gu et al. designed to create highly flexible, complex, richly annotated heatmaps and related visualizations. It allows arranging multiple heatmaps, adding annotations, combining heatmaps, customizing colors, layouts, and integrating other plots. Often used in genomics/bioinformatics to show expression, methylation, etc., with sidebars, annotations, clustering, etc. Highly customizable layout: combining different heatmaps, arranging and...
    Downloads: 0 This Week
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  • 9
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
    Downloads: 0 This Week
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  • 10
    Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API. Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
    Downloads: 0 This Week
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  • 11
    TinyRenderer

    TinyRenderer

    A brief computer graphics / rendering course

    Tiny Renderer (tinyrenderer by ssloy) is a lightweight educational software rasterizer that illustrates how OpenGL works by implementing a mini rendering pipeline in around 500 lines of code—serving as a compact, instructive graphics project. The final code consists of about 500 lines. My students typically require 10 to 20 hours of programming to start producing such renderers. The input is a 3D model composed of a triangulated mesh and textures. The output is a rendering. There is no...
    Downloads: 0 This Week
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  • 12

    PixelPie

    Maximal Poisson Disk Sampling with Rasterization

    Downloads: 0 This Week
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  • 13

    MinecraftRasterizeTool

    Program to rasterize 3D models and write to Minecraft schematic files

    With this program you can rasterize 3D models and either export them to the Minecraft schematic specification or export a construction plan as pdf to recreate the model in the game. Supported file formats for 3D models are 3ds, obj and lwo.
    Downloads: 0 This Week
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  • 14
    Part of an Bachelor Project at the Bergen University College.
    Downloads: 0 This Week
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