Search Results for "massive crowd simulation"

Showing 20 open source projects for "massive crowd simulation"

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  • 1
    Permafrost Engine

    Permafrost Engine

    An OpenGL RTS game engine written in C

    ...The engine is tailored specifically for large-scale RTS gameplay, supporting huge maps, efficient batched rendering, hierarchical flow-field pathfinding, formation movement, boids-style steering behaviors, and GPU-accelerated crowd simulation. It integrates tightly with Python 2.7 for scripting, exposing engine internals to Python and even allowing serialization and restoration of the entire Python interpreter state for robust save/load systems.
    Downloads: 1 This Week
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  • 2
    Voxal voice changer

    Voxal voice changer

    Transform your voice in real-time voxal voice changer

    Voxal Voice Changer is a program that allows you to modify your voice by applying various effects (e.g. pitch change, echo, etc.) in real-time. Effects can be added in any sequence and in any combination, allowing you to distort your voice beyond recognition. Take your audio to the next level! Our powerful Voice Changer software lets you morph your voice in real-time with stunning AI-powered quality. Whether you're looking to have fun, protect your privacy, or create engaging content,...
    Downloads: 8 This Week
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  • 3
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    ...Detour complements this system by providing runtime pathfinding, spatial queries, and navigation utilities that allow agents to move efficiently across the generated mesh. Recast Navigation also includes modules such as DetourCrowd for crowd simulation and agent collision avoidance, as well as DetourTileCache for streaming and dynamically updating navigation meshes in large or changing environments.
    Downloads: 0 This Week
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  • 4
    Ceka

    Ceka

    Crowd Environment and its Knowledge Analysis

    A knowledge analysis tool for crowdsourcing based on Weka. We also have a Python version of Crowdsourcing Learning: CrowdwiseKit on GitHub (https://github.com/tssai-lab/CrowdwiseKit).
    Downloads: 0 This Week
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  • 5
    siccom

    siccom

    Spatial Interaction in Coral Reef Communities

    The program allows the simulation of spatial dynamics in a benthic coral reef community under various environmental settings. Several coral species, with either massive or branching colony growth morphologies are implemented as individual colonies, which compete for space with each other as well as with macroalgae and algal turf. For more details on the first version of the program see also: Kubicek A, Muhando C, Reuter H (2012) Simulations of Long-Term Community Dynamics in Coral Reefs - How Perturbations Shape Trajectories. ...
    Downloads: 0 This Week
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  • 6

    Octree Method For Particles

    simulation of particles using an oct-tree

    ...thus, i/o traffic is greatly reduced. combine this with the fact that it's an O(N) algorithm, and what you get is an accurate particle-based physics simulator whose simulation speed scales with the number of particles per compute unit even for VERY large particle counts and VERY large computing arrays. In a phrase, simulation on a massive scale!
    Downloads: 0 This Week
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  • 7

    pedsim

    A microscopic pedestrian crowd simulation system and library

    PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one is interested in output like pedestrian density or evacuation time. ...
    Downloads: 2 This Week
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  • 8
    The YSFlight Mission Utility allows users to create custom save files for use with the YSFlight Simulation Program. Features include the ability to create huge squadrons of aircraft, massive dogfights and complete user control.
    Downloads: 4 This Week
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  • 9
    Orpheus is a Massive Multiplayer Online Strategy Space Simulation based on Celestia by Chris Laurel. Thousands of other players in one galaxy can explore more than 100.000 stars with over 6 million planets.
    Downloads: 0 This Week
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  • 10
    CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computer simulation of a crowd of agents. Agents are digital characters with a certain artificial intelligence. The individual agents can act on their own, they don't need to be pre-prog
    Downloads: 0 This Week
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  • 11
    Client-server Rail Simulator. JRail uses Java3D for rendering. In the future it will be a massive-multiplayer game, with real-time simulations, realistic timetables, etc.
    Downloads: 0 This Week
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  • 12
    Great Malls of Fire is a crowd simulation in a shopping center-like environment. Build your mall, look at your customers shopping... Then set it on fire and then watch them run away in fear!
    Downloads: 0 This Week
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  • 13
    Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.
    Downloads: 0 This Week
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  • 14
    Project PHOENIX is a massive multiplayer 3D-space shooter. It simulates a universe where you can do everithing you want. Buy new weapons or shields for your ship, or build your own fleet to controll our favorite tradeways.
    Downloads: 0 This Week
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  • 15
    Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
    Downloads: 0 This Week
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  • 16
    This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
    Downloads: 0 This Week
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  • 17
    Fallen Heroes
    Fallen Heroes is an MMO Post Apocalyptic top-down shooter coded and developed by Michael Gardone. The game is currently in: Alpha.
    Downloads: 0 This Week
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  • 18
    OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
    Downloads: 0 This Week
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  • 19
    iotaBuildIt

    iotaBuildIt

    Experimental project in crowd-sourced scrolling game development.

    This project is an attempt to create a side-scrolling game on which multitudes of contributors can freely expand and enhance. We hope to see submissions of graphics, sprites, level designs, storylines, everything down to the fundamental mechanics of the game. And we hope that a rating system will help the best of the best evolve out of this project, generating an ever-growing and improving massive 2D game. The game runs in an HTML5-capable browser, so it's very easily accessible to a range...
    Downloads: 0 This Week
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  • 20
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire...
    Downloads: 0 This Week
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