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JOS is an N-body simulation system written in Java
Java Objects Simulation (JOS) is an N-body simulation system written in Java.
The idea was to have a simulation system which can use different interaction laws to calculate the force emerging between the objects.
Current version implements only Newton's law.
For GUI it uses Swing and Java 2D Graphics.
GPU version (master branch) does not use Z coordinate of the objects.
Multiple platform C/C++ and Java components from the JOS Project, including APIs, frameworks and utilities. All software is open source, free license and ready-to-run.
Fancy interactive fluid simulation for gfx fans, VJs and demo coders
...If they are lower than 30, then reduce the quality parameter that you find in the menu from 200 to e.g. 100. For very fast graphic cards, try 400 and above.
This fluid simulation is based on on Jos Stam's paper:
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
The JOS-RTS will maximize the advantages of the maturing Java language in order to create a game that is both entertaining and a demonstration of the advances made in this technology over last few years.
Please see our website for more information.
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This is a little name change. The project will now be devoted to writing a full featured media player in Java. It supports image viewing (slideshows, and most image types) and MP3 playing currently.
A Linux kernel module JVM, derived from kissme (also on SourceForge). Includes a host build for debugging. Built with an eye toward the JOS Project (http://www.jos.org).