Showing 9 open source projects for "gpu z"

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  • 1
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric...
    Downloads: 2 This Week
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  • 2

    mwayne's PortableApps

    mwayne's Dev Tests for PortableApps.com

    Projects' Source Code: ================= Anti-Twin: https://github.com/2wayne/Anti-TwinPortable AutoHotkey: https://github.com/2wayne/AutoHotkey_LPortable CPU-Z: https://github.com/2wayne/CPU-ZPortable Everything: https://github.com/2wayne/EverythingPortable FastStone Image Viewer: https://github.com/2wayne/FSViewerPortable GPU-Z: https://github.com/2wayne/GPU-ZPortable Mumble: https://github.com/2wayne/MumblePortable NetWorx: https://github.com/2wayne/NetWorxPortable PotPlayer: https://github.com/2wayne/PotPlayerPortable Pulover's Macro Creator: https://github.com/2wayne/MacroCreatorPortable Q-Dir: https://github.com/2wayne/Q-DirPortable ReNamer: https://github.com/2wayne/ReNamerPortable SciTE4AutoHotkey: https://github.com/2wayne/SciTE4AutoHotkeyPortable SpaceSniffer: https://github.com/2wayne/SpaceSnifferPortable WinScan2PDF: https://github.com/2wayne/WinScan2PDFPortable
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    Downloads: 311 This Week
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  • 3
    JOS

    JOS

    JOS is an N-body simulation system written in Java

    ...The idea was to have a simulation system which can use different interaction laws to calculate the force emerging between the objects. Current version implements only Newton's law. For GUI it uses Swing and Java 2D Graphics. GPU version (master branch) does not use Z coordinate of the objects. This is done for faster calculations but can be easily changed. CPU version (arbitrary_precision branch) use Z coordinate. Current visualization is 2D only. Aparapi library is used for GPU computations. The CPU version (jos-cpu.jar) introduces an abstraction for numbers which allows you to choose which implementation to use: primitive type double, common BigDecimal or arbitrary precision ApFloat. ...
    Downloads: 0 This Week
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  • 4
    imference-desktop

    imference-desktop

    Local-first AI image generation. No ComfyUI, no Python setup.

    Development happens on GitHub: https://github.com/Publikey/imference-desktop Imference Desktop is an open-source, local-first AI image generation app. It installs an isolated inference engine for you — no terminal, no CUDA wrestling, no Python environment. It auto-detects your GPU and tunes offloading/quantization to fit your VRAM: 8GB runs SDXL smoothly. Run seven model families locally (SDXL, SD 1.5, Z-Image, FLUX, Chroma, Qwen-Image, Anima), load your own .safetensors from Civitai, and keep every prompt and image on your machine. Optional cloud generation for bigger models — no account needed. Windows & macOS. ...
    Downloads: 14 This Week
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  • 5
    K3DSurf
    ...K3DSurf supports Parametric equations and Isosurfaces. ****** Welcome to the realm of complex numbers! Change-log for MathMod-11.1 (16/06/2021) 1) Support of graphing functions with complex numbers Z=u+iv in 3D and 4D spaces (demo scripts: "Complex3D_xx" and "Complex4D_Saddle") 2) Added support for HSV (hue, saturation, brightness) coloring model (script: "Complex_Domain_Coloring") 3) Texture definitions (RGB and HSV) for parametric surfaces can now be expressed as functions of complex numbers 4) Added a software implementation for the OpenGL variable gl_FrontFacing (fixed an issue with GPU drivers on MacOSX Catalina). ...
    Downloads: 9 This Week
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  • 6
    TinyGL

    TinyGL

    The penultimate portable graphics library

    tinygl is a lightweight, software-based OpenGL implementation originally written by Fabrice Bellard and modified here for modern learning and development purposes. It implements a subset of OpenGL 1.x features and provides a minimal yet functional rendering pipeline with no reliance on graphics hardware. tinygl is an ideal resource for educational purposes, embedded development, or rendering in software-only environments. Its simplicity and compact codebase allow developers to study how 3D...
    Downloads: 0 This Week
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  • 7
    cuda-z
    Simple program that displays information about CUDA-enabled devices. The program is equipped with GPU performance test.
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    Downloads: 226 This Week
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  • 8

    Rozkład temperatury w pomieszczeniach

    Symulacja procesów cieplnych zachodzących w pomieszczeniach

    ...Piotr Fiertek Celem projektu jest stworzenie środowiska symulacyjnego dla procesów termicznych zachodzących w pomieszczeniach. Integralną jego częścią jest implementacja algorytmów obliczeniowych na procesorach graficznych GPU przy użyciu standardów CUDA oraz OpenCL. Innymi ważnymi elementami są graficzna wizualizacja wyników z wykorzystaniem biblioteki graficznej OpenGL oraz stworzenie interfejsu użytkownika umożliwiającego zmianę parametrów symulacji.
    Downloads: 0 This Week
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  • 9
    This program was born as a parody of another *-Z utilities like CPU-Z or GPU-Z. It shows some basic information about OpenCL-enabled GPUs and CPUs.
    Downloads: 4 This Week
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