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JAGE is a OS-Independent project. Its highly modular and full of design patterns. The first step is to create a small tile-based Strategy-Game. Hope of your help...
Alfaws is a customizable, multi-user gameengine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
The backend of the ThinkOPEN website found at http://www.thinkopen.co.uk the engine is moving in a different direction to phpSlash and is now considered a new package. IRC #thinkopen
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Free greeting card website, being built and distributed as open source. Includes all functions and features to run a standalone site, including image uploading, user registration and profile management, mailing lists, image search engine, automatic thumb
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based gameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
dotbr is yet-another slash-engine written in PHP. It doesnt have cool features, but it was written from scratch and it's used to run my own little brasilian Slashdot, PontoBR (http://pontobr.org)
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A different template system for PHP 4. It's loosely based on TARP and looks a little like FastTemplate, but instead of providing data to the template engine, this one gets or makes the information itself. No longer being developed.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
The name MAGE comes from MAGE Adventure GameEngine, in the fashion of
GNUish recursive acronyms. As the name suggests, its goal is to
provide a complete open source system for authoring and playing
interactive fiction games. Due to its modular design,
A game interface and engine, for rpgs, fps, adventure games...
Just started, and under development. Not much has been done, most is still theory, and little code exists.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL GameEngine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Gojo is a 2D gameengine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
3D gameengine which will later on be used in a complete game development. The gameengine will be using OpenGL as it's base drawing and rendering library being industry standard.
A 3D gameengine created as a result of an independent study in 3D GameEngine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
KERN is a C++ based gameengine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
A flexible, modular gameengine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.