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Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
pngacidbath is the one true PNG image brute force compressor. While other tools simply run down a list of "intelligent" compressor algorithms (some known as zlib methods), pngacidbath tries every byte combination to come up with THE smallest file.
CrunchMe is a JavaScript compression tool. It compresses JavaScript source code to a self-extracting program using an LZ algorithm, achieving quite good compression ratios.
Min'Rise is an post-apocalyptic zombie survival game where you make the life-changing decisions and deal with the consequences. Min'Rise also features exploration, resource management and environmental manipulation. The battle for survival begins.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
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A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
CxImage is a C++ image processing library. It can load, save, display, transform images in a very simple and fast way, with transparency, multiple layers and selections, support for BMP GIF JPG PNG MNG TIF ICO TGA PCX J2K JBG RAS PNM RAW PSD
Project aimed at making an online application to play Dungeon Dice Monsters online. Complete with all cards/dice released: Japanese, International, and GBA ones; expanding into having the community design more. PREALPHA: No build yet Must use source
PLiX (Programming Language in XML) is an XML-based code-generation framework. Generators produce XML matching the PLiX.xsd schema, which can be formatted into multiple languages. Extensible formatters support C# and VB.NET in Visual Studio 2005 and 2008
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
QwtPlot3D is a graphics extension to the Qt GUI application framework. It provides a 3D plotting widget for scientific data and mathematical expressions. It compares to the existing Qwt Project.
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.
The goal of this project is to develop open-source libraries for interval arithmetic and interval constraints in a wide variety of languages and for a wide variety of platforms. Demos and documentation will also be developed.
provided.
Moved to GITORIOUS: http://gitorious.org/tinythread
TinyThread++ is a minimalist, portable threading library for C++. It is modeled after the current C++0x standard (draft), implementing a subset thereof, and acts as a simple replacement library for compilers that lack support for C++0x.
AS2Secure is a PHP Lib to allow you to send and receive AS2 message from partners. Based on OpenSSL, documents are SIGNED and CRYPTED to build SMIME messages ready to be sent over HTTP connection.
SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com