Showing 7896 open source projects for "game linux"

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  • 1
    Azuriom

    Azuriom

    Azuriom is a complete open-source web solution for game servers

    Azuriom is a complete open-source web solution for game servers. Enjoy dozens of extensions for endless possibilities. Already trusted by over 1,800 servers. Azuriom is a complete free and open-source web solution for game servers. Enjoy dozens of extensions for endless possibilities. Dozens of extensions can be installed directly from the admin dashboard. Monetize your server with our shop, build a community with our forums, or spruce up your site with one of our many gorgeous themes. Azuriom...
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  • 2
    Open Match

    Open Match

    Flexible, extensible, and scalable video game matchmaking

    Open Match is a flexible match-making system built to scale with your game. Write code, not config, to determine how matches should be made. Built to scale up and down quickly. For games big and small. Measure quality and latency of matches. Easily run experiments to find the right balance. Open Match is an open source game matchmaking framework that simplifies building a scalable and extensible Matchmaker. It is designed to give the game developer full control over how to make matches while...
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  • 3
    Gideros

    Gideros

    Gideros Release version

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal...
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  • 4
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
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  • 5
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered...
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  • 6
    Ferium

    Ferium

    Fast and multi-source CLI program for managing Minecraft mods

    Ferium is a fast and feature rich CLI program for downloading and updating Minecraft mods from Modrinth, CurseForge, and GitHub Releases, and modpacks from Modrinth and CurseForge. Simply specify the mods you use, and in just one command you can download the latest compatible version of all the mods you configured.
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  • 7
    BlueMap

    BlueMap

    A Minecraft mapping tool that creates 3D models of your Minecraft

    BlueMap is a program that reads your Minecraft world files and generates not only a map, but also 3D models of the whole surface. With the web app you then can look at those in your browser and basically view the world as if you were ingame! Or just look at it from far away to get an overview. BlueMap comes as a Spigot/Paper or Sponge Plugin, as a Fabric or Forge-Mod and you can also use BlueMap without any Server from the Command-Line as a standalone tool. If installed as a Plugin/Mod,...
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  • 8
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
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  • 9
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    Distributed server for social and real-time games and apps. Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
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  • 10
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file...
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  • 11
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    ... projects, complete content, sufficient documentation and videos, and will not be updated or maintained anymore; The 0.5.x branch is being used by some commercial projects, will not be updated or maintained. The development branch is the development branch. You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues! The purpose of JEngine is to provide lean, beautiful and efficient code functions for game developers.
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  • 12
    Pokete

    Pokete

    A terminal based Pokemon like game

    Pokete is a small terminal-based game in the style of a very popular and old game by Gamefreak. Imagine that you’re a Pokete Trainer and you travel around the world to catch/train as many Poketes as possible with the ultimate goal of becoming the best trainer. First of all you get a starter Pokete (Steini), that you can use to fight battles with other Poketes. Use W, A, S and D to move around. When entering the high grass (;), you may be attacked by a wild Pokete. By pressing 1 you can choose...
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  • 13
    Botania

    Botania

    A tech mod for Minecraft themed around the magic of nature

    ... that nearly everything is fully automatable using vanilla and itself. After some thought, of course. The Lexica Botania is the compendium of nearly all knowledge about this mod. Easily craftable in-game using a book and a sapling, it gives you almost all the information you'll ever need to know about Botania.
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  • 14
    librg

    librg

    Making multi-player gamedev simpler since 2017

    Making multi-player game dev simpler since 2017. Single-header cross-platform world replication in pure C99. librg is a lightweight library that serves as a middleware between data-transferring libraries (networking, file-streaming, etc.) and core application/game logic. The library was born to solve the complexities of setting up and managing the flow of multi-player games and dedicated game servers. It came a long way in stripping out things that were non-essential, slowly sculpting into its...
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  • 15
    Nano JSON

    Nano JSON

    Lightweight, facility, high performance golang based game server

    Nano is an easy-to-use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network-related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes...
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  • 16
    SkyAGI

    SkyAGI

    SkyAGI: Emerging human-behavior simulation capability in LLM

    SkyAGI is a python package that demonstrates LLM's emerging capability in simulating believable human behaviors. Specifically, SkyAGI implements the idea of Generative Agents and delivers a role-playing game that creates a very interesting user experience. Different from previous AI-based NPC systems, SkyAGI's NPC generates very believable human responses. The interesting observations in this demo show a huge potential for rethinking game development in many aspects, such as NPC script writing.
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  • 17
    Ct.js

    Ct.js

    Ct.js is a desktop game engine that makes learning programming fun

    ct.js makes learning programming fun and game development easy by its visual tools, good docs and flexible, modular library. It is free, open-source, and is loved by hobbyists, professionals, teachers, and their students. Bad tools hinder your performance. Ct.js is designed to be like a brush with which you create games, not to be an enemy you will fight with. ct.js bundles come with offline docs, tutorials, and editable examples and demos. The code editor highlights errors and provides...
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  • 18
    Colyseus

    Colyseus

    Multiplayer Framework for Node.js

    Colyseus is a multiplayer framework for Node.js that simplifies the creation of real-time multiplayer games and applications, providing a robust and scalable solution for developers.
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  • 19
    Enu

    Enu

    A Logo-like 3D environment, implemented in Nim

    Enu is a game engine written in Nim, designed for simplicity and ease of use, enabling developers to create games with minimal setup.
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  • 20
    BoilR

    BoilR

    Synchronize games from other platforms into your Steam library

    BoilR automatically adds (almost) all your games to your Steam library (including image art). It uses the Steam 3rd party shortcuts feature and does not require you to set up anything. The goal is that you do not have to leave your Steam library to launch games from other launchers/stores, so that you can find all the games that you have available. Optionally, you can set up BoilR to automatically download artwork from SteamGridDB.
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  • 21
    DiffOpt.jl

    DiffOpt.jl

    Differentiating convex optimization programs w.r.t. program parameters

    DiffOpt.jl is a package for differentiating convex optimization programs (JuMP.jl or MathOptInterface.jl models) with respect to program parameters. Note that this package does not contain any solver. This package has two major backends, available via the reverse_differentiate! and forward_differentiate! methods, to differentiate models (quadratic or conic) with optimal solutions. Differentiable optimization is a promising field of convex optimization and has many potential applications in game...
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  • 22
    PyBoy

    PyBoy

    Game Boy emulator written in Python

    It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, even though you want to contribute to another emulator or create your own. If you are looking to make a bot or AI, you can find all the external components in the PyBoy Documentation. There is also a short example on our Wiki page Scripts, AI and Bots as well as in the examples directory. If more features...
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  • 23
    GameMode

    GameMode

    Optimise Linux system performance on demand

    GameMode is a daemon/lib combo for Linux that allows games to request a set of optimizations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU power save or on-demand governors but is now host to a range of optimization features and configurations.
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  • 24
    ezEngine

    ezEngine

    An open source C++ game engine

    ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as FMOD or Jolt Physics. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature...
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  • 25
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state...
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