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Implement a HRTF for binaural spatialization of mono sound sources with respect to head movements and provide a GUI for dynamic drag and drop of sound sources in 2D. Additionally, integrate with a magnetometer to accept real time head position.
A Java application enabling users to create, edit, and view sports or competition results. In addition, there are facilities to view league tables and other statistical information based on the results.
GamePatchDistributor is designed as a convenient tool for game patch distribution on local LAN-parties. As frontend for an FTP-server or a Windows share it makes patches easily accessible over the network, without the need for a special server setup.
Application dedicated to running a gamesroom. It encompases functionality for lending games, registering lease time, governing games and counting statistics.
Browser based 2D scrolling shooter written in Java. The player controls an airplane in a top-down view and shoots down enemy planes, helicopters and tanks. Play right at the homepage: http://btrgame.com
Orbital Conflict is a top-down arcade-style shooter, inspired by Omega Race. The game contains modern 2d graphics. Traditional arcade gameplay is enhanced by powerups and unique enemies. Puzzle, and challenge modes are planned.
A board game taking place between African Cities. Protagonists are seeking money but of course when they come in the way of each other fights begin!
Kowa is inspired by (but doesn't resemble to) : Monopoly, Dope Wars, Risk but adds much more
The populair MUD-game BatMUD (http://www.bat.org) provides players with its own Java client application, developed by MythScape.
This project tries to provide an extendable framework for building and using plugins for the BatClient
A project of students at university Basel - Floids is a multiplayer game, based on Tetris with some realy new features. Check out the new level of multiplayergaming! Cool colors, fast adventures and a lot of mass destructions! Floids - for winners!
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.