Search Results for "nokia game java" - Page 85

Showing 2307 open source projects for "nokia game java"

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  • 1
    JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
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  • 2
    Table Football Network game
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  • 3
    This Java application is a Warhammer 40,000 Collectible Card Game inventory manager and deck builder.
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  • 4
    Rewriting the famous hack-and-slash dungeon game Nethack in Java. (defunct)
    Downloads: 0 This Week
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  • 5
    The Storch XBlast Level Editor is a graphical editor, written in Java, for creating, editing and converting levels for the game XBlast. Storch lets you create your own XBlast levels in just a couple of minutes. Save in 2.6 or TNT format.
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  • 6
    A multi-player platform game written in Java.
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  • 7
    This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more. This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
    Downloads: 0 This Week
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  • 8
    Slug Diplomacy is a project to write a multi-user network game in the spirit of Diplomacy, the board game.
    Downloads: 0 This Week
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  • 9
    A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
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  • 10
    An addictive multiplayer networked strategy game completely written in Java. You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different... 2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
    Downloads: 1 This Week
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  • 11
    This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
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  • 12
    Dealer2001 is a Game written Java. It uses the Swing Toolkit and should be compatible with Sun JDK 1.2. In Final Release it will provide detailed Stats and a well-designed UserInterface. The Game is over if your were able to repay a dept given you by a
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  • 13
    A cellular automata system that features game-theoretic interaction rules.
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  • 14
    A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
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  • 15
    Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
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  • 16
    DungeonLab is a dungeon exploration game written in Java. It somewhat resembles MUDs and roguelike games, and in future, it will have a GUI interface and multi-player support.
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  • 17
    It's a network oriented RPG, based on an open-ended artificial society simulation engine. Every character has an AI and acts autonomously; they born, live and die, mate, figth and form parties. The game runs by itself: players can control characters.
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  • 18
    Java interface for Nokia mobile phone 51xx/61xx and in future may be others.
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  • 19
    WordCraft is a Java-based game, in which words are placed on the board in a similar way to a crossword. The game will initially be a 2 player game over IP, later on will extend to more players and also a single player against computer option.
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  • 20
    The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
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  • 21
    DSA Manager is a character generator and manager of heros of the German role playing game DSA (Das Schwarze Auge / The Dark Eye).
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  • 22
    The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
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  • 23
    An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
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  • 24
    A Java library for developing board games with a focus on experimenting with different types of machine learning.
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  • 25
    Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
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