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LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
Pydusa is a package for parallel programming using Python. It contains a module for doing MPI programming in Python. We have added parallel solver packages such as Parallel SuperLU for solving sparse linear systems.
Satellite is cross platform game written on Java. The purpose of the game is easy - kill your opponents. But it is much more difficult when you are flying between stars in your own satellite.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
GShape is a shape grammar framework for architects and urban planners. Complex 3d shapes can be created with a few lines of code. Other techniques for computer generated design like bitmap underlying, agent systems or simulation will be incorporated.
Based on data retrieved from the online game RugbyMania.net, it uses the XML file containing information for team members and, based on the game rules, calculates the best possible formation.
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this project aims at porting part of uclinux kernel to vs2008, such as memory management, device management, file systems, etc. it's used for research only!
SokkerMonkey (Sokker Extensions) is a set of Greasemonkey User Scripts that provide additional functionalities for the online football management game called Sokker (www.sokker.org). SokkerMonkey improves the user experience in Sokker.
Crap Os X2 is a fake OS simulator based on Flash's ActionScript 1.0 programming. Macintosh and Windows projector's are available. Linux Projectors are coming soon. The project's first stable version is slated for completion in Febuary 2007.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
Calculates how much time and money you need to win in the lottery. It uses multiple gthreads and gtk2 to sort 1 to 50 numbers until the user wins. Asking for the cost and time beetwin games, it calculates if you or your grandchildren will be rich.
A Joomla! CSM component to be used as corporation homepage user groups in the MMOPRG EVE-Online (www.eve-online.com) with EVE API integration, mining logs, charts, .... The component is fully native to Joomla! 1.5.
The GWO library is numerical calculation library for the diffraction integrals using a GPU (Graphics Processing Unit). If optics engineers and researchers have no knowledge of GPU, the GWO library provides them with the GPU calculation power easily.
RAINIER: Rapid Automated Inference of Nucleic-Acid Interaction Energy using Refinement
RAINIER is a protein simulator that can predict the interface structure of DNA- and RNA-binding proteins, using statistical and physical techniques.
a first work algorithm trials to implement a compromise between distributed and centralized version control system.part of research project,it's only a simulation. no real networking is implemented ,only virtual random signal are imaginary produced.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Un programme qui simule une file d'attente M/M/1 FIFO coder en c++ avec une interface en Qt4.5.
Pour plus d'informatioin sur code source veillez me contacter
The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.