The project is implementation of the Mine (Minesweeper) game. Written in Java, contains tool for automatic solving the mine field. Allows to set up width and height of the mine filed and number of mines. Very cool game :-)
Step-by-Step is a simple brainteaser where you have to clear all colored tiles by stepping over it. Dependent on the color of the tile you must step 1-3x over it to make it disappear. Game contains 99 levels and a separate level editor.
Java (J2ME) implementation of Yahtzee board game on your mobile phone with remarkable graphics and sound. Support provided for screen sizes of 128x96 up to 176x188.
PhysicsDefense is going to be a little 3D game with a lot of physics involved using ODE, ODEJava, jME Physics 2 and jME. The goal is to keep balls from falling from an inclined plane, using obstacles, heat, cold and miscellaneous devices...
Yet another Java implementation for the addictive Minesweeper game. This game comes with a number of options unavailable in Windows's version, such as allowing more than one mines in a square. See project web site for a list of features.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
CSameGame is a multiplatform Java game based on SameGame. It also supports various game styles, save and load games, highscore ladder, a solver and an helper
A Rubik's cube game for java capable cellphones (MIDP 2.0). Features: - multiple views: 3D and 2D (also able to run on older cellphones which do not support 3D) - automatic solvers which can solve the cube either step-by-step or completely.
A java based 'Minesweeper' clone that uses native javax.swing components as graphical interface. It comes with my cool feature of 'Invulnerabilty' - it enables you to go on after stepping on a mine - my girlfriend wished that ;-)
Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.
A simple puzzle game. It consists of a 10x10 grid, which contains 5 invisible blocks. From each side a player can shoot probes into the grid. Goal is to find the blocks by the pattern of the ricochetting probes in as few shots as possible. Needs JAVA 1.6
Enjoy doing the crossword in the morning? But your paper doesn't print one on Sundays! Why not store the old crosswords in your computer so you can replay them anytime. Crosswordsaver keeps them in a database, you can play them later from your browser.
MazeRunner is mainly a puzzle game that is very extensible. It currently features maps, a scripting system, a music system, and it will soon have more.
HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non brute force). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.