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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A low code unified framework for computer vision and deep learning
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- Monk Classiciation- https://monkai.org. A Unified wrapper over major deep learning frameworks. Our core focus area is at the intersection of Computer Vision and Deep Learning algorithms.
- Monk ObjectDetection - https://github.com/Tessellate-Imaging/Monk_Object_Detection. Monk objectdetection is our take on assembling state of the art objectdetection, image segmentation, pose estimation algorithms at one place, making them low code and easily configurable on any machine.
- Monk GUI - https://github.com/Tessellate-Imaging/Monk_Gui. ...
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MixGin provides a fluent API for an easy interaction between groovy and java fragments within java code.Those code can be mixed arbitrarily, including automatic category detection and data access of variables declared in groovy within java and vice versa
This library enables you to print in Java programs in an elegant way.This library includes support for Print Dialog, Automatic Printer detection, Print configuration, Print Preview and components that derive from your suggestions.