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This project is an attempt at generating a usable saved gameeditor for Sword of the Stars (currently version 1.8+), as well as defining the data structures therein.
A Jump and Run game like Super Mario World with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++. Runs under Linux, Windows and Mac and can be easily ported to other platforms.
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Flatland is a game programming library written in FreeBASIC which utilizes game programming as tutelary device for teaching algebra to highschool level students. It has a working 2D Polygon engine, a 2D Sprite Engine, 3D Image Buffer, etc...
A simple, customizable 'bullshit bingo' game written with Flash for web pages. Play it directly, or print randomized bingo sheets for a meeting. Fully customizable with built-in editor, or by hand-editing the XML file format.
Ballplay Genius is an easy to understand puzzle game, but with challenging puzzles. You can play puzzles in random order so no problem if you can't solve one. And due to the puzzle editor more puzzles can easily come.
Vega Strike developer tools. Create new missions and ships in a snap, create new bfxm files, even create new mods! Uses QT for cross-platform use.
Proposed apps: Data Editor, Mission Editor, Mission Wizard, Base Editor, and QMesher. Pretty much an entire suite of tools to build any new game onto of the Vega Strike engine.
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My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
This project uses Ardor3D to create a space based real time strategy game. You fight for the control of planets which build new attack ships for you. It is inspired by games like Eufloria, Galcon and Sins of a Solar Empire.
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Insomnia is an quasi-3D videogame designed for windows that features a Clock Tower style control scheme. It uses music, bitmaps, videoes, and GDI to create an immersive videogame environment. Game Includes gameengine, data, and drag-drop editor.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.