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A tool for DungeonMasters of a D20 role playing game (like Dungeons & Dragons). It helps organizing the combat, remembering the actions a character performed and keeping track of the duration of effects.
KoL Simulator is a web-based tool for players of the Kingdom of Loathing online game. It allows players to model and predict the outcomes of combat under any conditions specified.
Up to four players build castle walls, place cannons inside these walls, and shoot at the walls of their enemies. If a player cannot enclose at least one castle with his walls, he loses. The last surviving player wins. This game is designed after the old
Our goal is to provide a software of Role Playing help.
This will contain :
-Caracter creation
-Scenario management
-Combat resolution
-Events generation
Whe hope to make it independant of the role playing system.
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This is a script that retrieves the stats from the game Battle Field 2: Modern Combat from the EA Server. It is based on the GamerCard Extracter by Consti and uses Snoopy, the php web-browser, and MagPieRss, and rss retriever.
Educational software consisting of programming small robots wich may achieve simple tasks or combat between them in various environements. Combines 'Robocode' and 'CeeBot' features.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
3D space flight combat simulator. Programmed in C++, OpenGL and SDL to be portable across several platforms and operating systems. Light weight graphics with the emphasis on game play, speed and portability.
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Space Angst is short for Space Asteroids Next Generation - Space Trading. It is a modern Asteroids clone with supercharged upgrades - including multiplayer, multisector combat and exploration abilities.
"Scorched Earth" style RTS game with a twist. Combat is inter-planetary and instead of turn based shooting you build your base on your choosen planet in an RTS sytle fashion.
A strategy/role-playing game in which the player controls a group of creatures, which he can breed and mutate to create new creatures. Unique combat system. Extensible with Common Lisp.
The Apostles of Khronos is a fully 3D MMORPG written only in C#. Features include timetravel, PvP and PvE combat, and a dynamic player constructed world.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
Spaceoff is a multiplayer space combat game. Players try to shoot each other in a 3-D world in space, in one of two teams -- red and blue. The aim of this project is to demonstrate the design of a low latency multiplayer game.
A universe simulator and generator written in Java that is capable of simulating stars with planetary systems, binary systems and other phenomena. This universe can be generated or scripted (in small parts). This will be used in a planned space combat/
...It is based off a fictional squad sent out by the United Nations to stop a terrorist and communist rebellion. It will feature multiplayer support only, and 32 player combat.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
A Perl script to parse SWG game chat log files to break out chat tabs separately. Use this for catching guild meetings, hotchats, post-combat analysis, and RP adventures!
Final Frontier Trader is a 2D single player space strategy, combat, and trading game. You pilot a starship which is upgradable. You can buy, sell, or trade parts and even new starships. You can even join a fleet for experience in missions and combat.
Squid Fighter is inspired by the old arcade game Joust, as well as Asteroids, but with squids instead of birds or spaceships. The view and control of the game will be similar to Asteroids, with combat derived from Joust.
Our goal is to produce a framework of C++ classes that can be used to make a turn-based war/strategy game at the operational level. Coinciding with the framework development is the making of the first mod about World War II combat on the Eastern Front.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
A multi-player, online, turn-based starship combat simulation game.
StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize