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Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
The SBML ODE Solver is a command-line tool and programming library (ISO/ANSI C) for construction and numerical integration of an ODE system, derived from an SBML based description of a biochemical reaction network.
Development has moved to https://github.com/raim/SBML_odeSolver . Please download the latest version from there!
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This sourceforge project is DEPRECATED, but OpenITG development is alive and kicking! For all future development, please see: OpenITG on Github: https://github.com/openitg/openitg/wiki
Application has been created during my Master Degree studies at PJIIT. It was inspired by "Business Process Modeling and Simulation with UML" articles by Pan-Wei Ng published on The Rational Edge Apr / May 2002.
Phantacalcio is a collection of mysql-based php scripts to manage an italian game named "fantacalcio", based on real football matches and real football players; main features: fixtures generation, league table display, players auctions, rosters...
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
That project is inteded to be a great FreePascal (initialy, then Mono) 3D opensource game which will do a nice flightsim game. Is is intended to work on any Unix/Windows OS-es with OpenGL/SDL.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
The Evolutionary Environment Simulator (EvESimulator) is an agent-based economy simulation framework which provides a broader view on evolutionary aspects within a Digital Business Ecosystem.
aLice - ALice is likely the most Inefficient Code Ever written for boundary elements It is a c++ multi-platform code (tested on MAC-OS X 10.5, Win32, Ubuntu linux 9.04) for BEM analysis of steady and time dependent problems (in progress)
netcdf-tools is a set of tools for creating netCDF files. It supports command line use on both Windows and Unix as well as use directly as a Java library. Written by CSIRO Australia and funded by the ANDS Australian Research Data Commons Project
Ouroborus is an artificial life framework for mobile agents on a background of cellular automata. It can be used to teach and research topics such as population genetics, ecology and evolution. The demo includes a curses view and live Csound audio.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
Metropolis is a visualization tool for TRANSIMS traffic simulation output. It specializes in viewing the dynamic outputs of the micro-simulator, such as vehicle motion and other time-varying data.
A Software project to assimilate solar magnetograms into suitable physics based models of the solar wind expansion. To predict the solar wind conditions at the Earth and at outer planets. Or any space-craft location in the solar system.