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ERFAN WIKI is powerful wiki engine without database supporting smart search, smart backup, wikipedia syntax, template, nice printable version , language and multiuser. plus an easy and secure installer developed by Erfan Arabfakhry & Amir Reza Rahbaran.
A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
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phpRPG is a multiplayer role playing gameengine driven by PHP and MySQL, with aims to develop a web-based gameengine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
A basque handball (esku pilota) sport game in 3D. Tools for creation (at this planing stage): Ogre as graphic engine | ODE or similar for physics (OGREODE) | Blender for modelling | GIMP2 for texturing
UniWakka Wiki Engine is a light-weight and easy to deploy collaborative authoring tool for scientific web content, supporting MathML, bibliography (bibtex import and latex-like citations), toc and footnotes, RDF, latex, bibtex and OpenOffice export.
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SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D gameengine.
This project is to create a game server launcher, for games like Quake3 and possibly direct play games such as Age of Empires. This program is to be run as a background process and launch the game server much like HEAT used to work. Currently working on a
A XAJAX based framework for building web applications with the functionality of desktop ones. Delphi like programming style for PHP using own engine. You define ONLY form HTML and event handlers. No java except 5-6 lines to call XAJAX. Still Joomla aware
PhPlay is a convenient PhP-powered game Generator, principally writed in French, for those who want to create easily a online PhPgame aka Mass Multiplayer Oline Browser Game.
A ranktracker for the game Kings of Chaos. It will access the KoC page, grab the stats, and store it in the database. Users will be able to compare there rank to others, and see how good, or bad, they are doing. In heavy devellopment.
phpCMS is a highly flexible flat file, no SQL, Web CMS with complete content/logic separation, featuring e.g.: powerful menu and template system, plug-in capability, scripting (even non-PHP), search engine, statistics, e-mail address cloaking, fast cache
MVC based framework for developing php web applications like jakarta struts. The framework is driven with a easy to handle xml configuration file. Also it has special support for the smarty template engine by supporting it with a special tag lib.
A standards-compliant wiki engine that focuses on producing well-typeset documents. It lacks some of the features of a fully-fledged wiki, but is well-suited to online collaborative work which needs to be printed. The print version is typeset with LaTeX.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
AJAX tool to create maps of galaxies for a play by e-mail game named Ténébreuse (www.tenebreuse.net)
Outil AJAX pour la création de carte de galaxies pour le pbem de Ténébreuse (www.tenebreuse.net)
Object oriented PHP Framework written in PHP5. Focus on security, optimisation for speed and data uniquity, includes a internal Templating engine but compatible to others. almost configuration less. autoloading classes. caching of sql, output, classes.
This software is an example how to write an tile based game. You can use it to build your own game, or you can make your studies with it. It is simple, but it shows most things like collision detection, room loader, animation and many more. Made in Java!
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d gameengine by and for small and independent game studios. It uses a component-based game entity system for maximum f
Simple PHP-based portal engine, aiming at maximum flexibility for the end-users rather than administrators. The user is free to choose which blocks he wants to see. The administrator decides the level of user-configurability of the blocks' content.