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The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
ROOTSNNS is a set of C++ classes which allows one to use the Stuttgart Neural Network Simulator kernel (ansi-C) within the ROOT, a data analysis package. Multiple ANNs can be built, trained, and tested, while results and ANN performance can be saved.
MapManager is an open-source library for the creation, manipulation, analysis and translation of maps in use with mobile robotics simulators. It's primary focus is enabling interoperability between as many map formats as possible.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
This project deals with the implementation of a Fisheye State Routing (FSR) module for the network simulator ns-2. It can be integrated into ns-2 to simulate mobile ad hoc networks using FSR for routing data packets.
WIPsim (Wireless IP Simulator) is a network simulator for all layers of the OSI model. The current version is focussed on dealing with IPv6. The simulator was started to investigate wireless (data) networks and mobility.
MotionTool is a graphical editor used to create robotics motions for complex multi-joints robots, such as humanoid or Sony Aibo robots. Motions are saved as XML files and can be tested with mobile robot simulators such as Webots, or real robots.
Pancham is an IP core that implements the MD5 message digest algorithm. It is written in Verilog and comes with a testbench. It will be portable across multiple simulators and will be synthesizable.
The goal of the Narses project is to build a scalable, application-level
network simulator that allows experimenters to use network models of
varying degrees of accuracy and speed to efficiently simulate large
distributed applications.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
Netsim is a mobile ad hoc network simulator targeted at large heterogeneous node configurations. It is written in Java and is easily extensible through its modular concept.
JNS is a Java version of the ns-2 network simulator originally from Berkeley.
It allows developers of routing and other network protocols to simulate their protocols under various conditions.
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
Based on popular games (WC, BI), we aim at SIMULATE a WORLD of AUTONOMOUS AGENTS. The goal of "players" is then to program agents (AKA "Bots"), or parameter meta-simulators, and then watch them evolve.
...This is achieved by bringing TTCN-3 primitives and concepts to the Python programming language.
It provides a complete environment to design, manage, execute and analyze automated tests, and can be used as a platform to develop test simulators (drivers and stubs) and prototypes of network applications.