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Web based application to host multiplayer strategy/role playing game. The administrator can create multiple games/worlds in an only server and the users can choose which games to play (once registered).
Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
This is a small game where you have to find your way out of a labyrinth. Collect as much money as possible and find the secret! Then you can search for the finish. Beat your best friend on three maps bigger than 1,587,500 px²! Have a lot of fun!
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
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Moenia is a javagame similar to Ants and Arcomage, written in java using jME (jMonkeyEngine). Features such as multiplayer over internet will enhance this turn based card game where the players try to destroy the other castles or raise their own.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
Ruby On Flash is a compiler written in Java that compiles Ruby source code directly into Flash applications(.swf files), and aims to provide a programmer-friendly approach to casual Flash game development.
Joint project between students at three university to professionally produce a CRPG (Classic Role Playing Game) by creating high-detail design documentation and systems for effective communication and development.
Target of the development team is to create a platform for mind games. This platform will be accompanied by a development studio, which will assist a simple user, with no programming skills to create a mind game for this platform.
Game developed in JAVA done initially to present as university work. Based on the old game B-zero. It possesses several screens, an editor of new screens, a line editor, record, levels of difficulty, etc...
Shithead is a multiplayer card game that involves both chance and skill. A player's hand consists of three parts: Cards in their hand, Cards on the table ā visible to all players and Hidden cards ā hidden from all players
JMario is a side-scroll game, built in Java, based on Nintendo's Super Mario World. It's been developed by David Buzatto as part of his course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
A Halflife / Halfelife 2 IRC match bot. Reports for various HL/HL2 game events. Also has Admin features. Simple to use with auto-setup. Written in Java so is suitable for many platforms.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
Slipfighter is a free-roaming 2d space game, similar in gameplay to the old DOS game Solar Winds. Right now it's mainly an action/exploration game, but I hope to add some rpg elements eventually. No multiplayer is planned. Powered by Slick2D.
NavalWar is a nice board-game written in Java6 with a Swing interface. Single player and multiplayer modes are supported. A player should guess the position of the adversary's ships. The first player that sink all adversary's ships win.
A Chess Game developed completly in Java including the Java3D API. This game is more then standard chess games, because it contains the possibility to play on more then one layer (e.g. you can pull the rook in x- y- and z-axis)