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This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
VgaSim simulates a VGA screen connected to your VHDL and VeriLog design. Simulated signals from your desing will handle the virtual VGA screen such as it were real.
VgaSim works with VHDL and VeriLog simulators such as ModelSim and GHDL.
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AWNetS(Aibear Wireless Network Simulator)is a C++ written,fire-new discrete-event wireless network simulator which integrates network and communication simulations.It also focuses on various kinds of wireless networks including satellite and HAP.
LibProcTer is a library for generating planetary terrains, suitable for use in realtime simulations like flight simulators. The library can use existing data and fill in missing data with procedural terrain generation.
Yans is a extensible, mixed-level, Monte-Carlo Method based, discrete event network simulator. Yans is divided into interacting layers, namely: core, topology, nodes, monitors; and is driven by a config-file that describes the setup of the network.
Mangrovia is a tool for automatic complex multilayer topology generation in a compatible format with Network Simulator 2 (ns-2). Based on specs (in xml format), software creates an otcl script. Users can set Bandwidths, Distances, Linking Policies.
For new versions, check https://github.com/Darkkey/javaNetSim
javaNetSim (Java Network Simulator) - it's a fork of a project jFirewallSim. The main goal of javaNetSim is creating a software to simulate various TCP/IP networks based on Ethernet, WiFi, PPP, etc...
This project documents the development of a suite of ns2 grid network simulators that was done as part of the EC-GIN project. The aim is to refine and develop these simulators to provide input to the larger ns2 and grid simulation community.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
Cervelletto is a neural network simulator. It uses a new neural model based on biological, neurological and psychological studies. [it's not yet completed... just give me some weeks! sorry!]
YAVISTA is a visualization tool making the debugging and the understanding of the MANET simulators 802.11 MAC layer easier thanks to a timeline representation. It works with NS-2 and Glomosim.
A network simulator written in flash. Build up a topolog and send packets throught your network, see and inspect them as they travel, change the headers and observe such protocols as ARP and switch learning.
The NS-Mapper ad-hoc scenario editor is improved and extended by adding more realistic strategies, such as random based node placement, movement and traffic to the ad-hoc simulation of the Network Simulator 2 (NS-2).
This is an implementation of the Granular Neural Network architecture defined by S. Dick, A. Tappenden, C. Badke, O. Olarewaju. It is provided for the use of the public, and the convenience of researchers who may wish to develop or use this new system.
Fantasy Hockey Tools is an add-on for commissioners of simulated fantasy hockey leagues. It was initially developed for the FHL simulator, but may be adapted to work with other simulators during this Open Source project
A Neural Network Library in C++ to implement multilayer perceptrons.
SINCO is a GPL library with functions to implement Artificial Neural Networks simulators. You are free to define the network (ilimited neurons and layers) and the functions (training, threshold, etc.).
iSNS is an interactive neural network simulator written in Java/Java3D. The program is intended to be used in lessons of Neural Networks. The program was developed by students as the software project at Charles University in Prague.
The goals of RAFALE-SP is to create agent based mobility simulators. This toolkit is specialized to reproduce real mobility which take place on a real area like a town, a country and so on.