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Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
Formiga is a programming language based in Apaches Ant. The main difference between Ant and Formiga (Ant in Catalan) is that Formiga is aimed to be used as a scripting language for new or existing applications.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
BSFPerl is a Bean Scripting Framework (BSF) engine implementation that can be used to run Perl scripts from within Java, with no native code required. Java objects can be referenced transparently from Perl, and arbitrary Perl expressions are supported.
Simkin is a simple scripting language aimed at giving control over part or all of a Java application to the user.
The Java developer exposes an API of primitives that are made available to the scripter.
Simkin can scripts can be embedded within XML fil
Deskblox is a scripting engine that integrates simple graphical widgets seamlessly onto the desktop. Widgets can be authored using JavaScript or Python.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
...Twe is used to enforce pre defined html code.
Twe takes (evil) html as input and returns html matched against
a flexible and easy to extend set of rules. Use Twe to avoid cross side scripting (xss).
NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a C library (like Lua). It has a C-like syntax and it compiles the source code to virtual machine byte code for faster execution.
XML-based fixture management system for JUnit/Java. Includes JUnit extensions for automating fixture setup/destroy based on an XML description. Supports files, URL'S, SpringFramework Beans, JAR's, and Groovy scripting (future).
MME (MySQL Made Easy) is a graphical frontend for MySQL for use in adminstering and editing database contents, without the need of a web server or scripting language installed. MME is written in 100% pure java and is packaged with the JDBC Driver needed.
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
JPublish is a powerful web publishing system designed to ensure a clean separation of developer roles. JPublish includes support for multiple templating engines, including Velocity, FreeMarker and WebMacro and several scripting languages for actions.
NOTE: The PhoenixRPOS project is on hold untill further notice.
The PhoenixRPOS Project is an Open-source scripting project which is a plugin for the game "Neocron".
JormaScript is a small procedural lisp-like interpreted scripting language being implemented in C. The idea behind the project is to study the problematics of a programming language implementation and to produce a small general-purpose scripting solution
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
A simple web site management system, allowing an entire site to be created from a set of text and markup files and one WebMake file. It requires no dynamic scripting capabilities on the server. Text can be converted from plain text on the fly.