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Infinite Space Opera is an open source Flash game engine that enables developers to create epic 2D space exploration/adventure games. Includes space exploration, conversation trees, fast-paced ship-to-ship combat, planet mining and much, much more!
www.hi-ve.net is a social search engine which links people with similar interests, by providing a platform to form socio-interest groups in physical space where users can collectively decide where to go and solve problems related to their interests.
***This project has moved. Please use the link below***.SpaceDataWiki is the engine that powers Exploration Commons which currently uses Drupal, OpenLayers and GeoServer. Project intention is to work with the International Space Exploration Coordination Group Architecture for Human Exploration.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
Gathering on different points in time, with PHP engine, the number of records, space allocated and all variables from MySQL servers store them in a own MySQL database and document the evolution of included servers.
Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
Astra Pax is a space simulator. Trade goods through the many star systems, sign on with the navy, chase bounties, rent out your services, turn to piracy, try your skills on the race circuit, or just explore. The stars are yours.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
PSE (Personal Site Engine) is a small PHP/XML based engine proposed for building sites. It's provide a simple and a fast way to create an web site on an empty space.
Jelcrow is a simple event driven Java Rule Engine that applies rules to a space with object(s). This space can contain any type of object(s) including POJO's and XML documents. Rule conditions are expressed in XPath and rules that match triggers an event.
Space simulation Engine written in Delphi 7 using Gl-Scene libraries. Future features: Absolute Flight Freedom, Goods marketing, Many AI Controlled ships, endless space, Galaxy Generator and much more!
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
HoSpace is a three dimesional spaceengine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real