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Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
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This is a Minesweeper clone written in java / google-web-toolkit. It is designed to run on server as javascript game in browser or as javagame on desktop. Test it on web-mines.appspot.com .
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gSnake is a simple test project that adds accelerometer readings to the popular snakegame included in the examples within the Android SDK and makes it react accoding to the orientation of the phone.
The Fallout 3 Terminal Hacking Solver (F3THS) is designed to aid in hacking the terminals within the video game Fallout 3. You simply input the available words and the F3THS will assist you in solving the correct password.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
[en] Little turn-based strategy game based on Pendulous shareware rules (whose best version has disappeared). [fr] Petit jeu de stratégie en tour par tour basé sur les règles du jeu payant Pendulous (dont la version la plus aboutie a disparu).
This is a game developed in Java. it was developed using the libjcsi library. It's premise is that you are Theseus and you have to find your way through the Labyrinth, kill the Minotaur, and return to the exit with his head.
Mobile simple UI designer,for design UI in mobile device.
1. add GameCanvas code to Mobile phone GUI java source code
2. Add your GUI images to folder res
3. Copy your auto GameCanvas code to folder srcGUICanvas
4. Use wtk to create package
A Javagame engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
2D top down tank shooter game. Features multiple vehicle types and weapons. Also has multiple game types including deathmatch and a team objective based game.
A tower defense game developed in Java. Based on the famous concept from Warcraft 3 and inspired by VectorTD. Unlike other tower defense games out there here the players have the ability to build their own maze of towers and even create their own maps. T
Evolution RTS (project name, will change later) will be a real-time-strategy-like game. Player will be controlling cell-like creatures with a goal to breed stronger cells than the opponent. Random mutations make up a part of the game. [PLANNING]
Calculates victory odds for battles in Axis and Allies 1940 Edition. It takes into account the newly added units and rules in this release of the board game. Displays win/loss/tie percentages, IPC cost/loss, and remaining units. Requires Java
https://blog.henrypoon.com/blog/2010/12/24/axis-and-allies-1940-battle-calculatorsimulator/