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This is a plugin for the program Ollydbg , it aims to add lua scripting to Ollydebug. aswell as exposing the plugin api allowing functionality to be added through lua.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
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Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
The epic battle between ancient enemies... monkey and pirate!! Written in LUA for the engine LOVE2D. When downloading the .love-file, please make sure you have LOVE2D installed. www.love2d.org Be sure to have the latest version of LOVE2D, works in 0.5.0
Recipe Radar is a World of Warcraft UI addon that assists players in finding recipes. It knows about vendors who sell recipes in the current region or by profession. It has a number of filtering options and can even locate vendors on the world map.
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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so