Search Results for "game engine java 3d" - Page 29

Showing 759 open source projects for "game engine java 3d"

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  • 1
    Simple Real Time Strategy Engine provides a simple way for creating Java multiplayer games that can be played with a small delay between users action the actual response in the game. The programmer can focus on his game and the engine does the communica
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  • 2
    AGI was a game engine used on old games made by Sierra On-Line. (Like King's Quest I to III, Space Quest I, II, etc...) This release of the AGI engine is entirely written in Java and is completly OS Independant.
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  • 3
    Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
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  • 4
    Sente is a 3D Java Game for Programmers. In the game, "Robots" duel in an Arena using various weapons (missiles, bullets,etc..). To play, you simply subclass an abstract java "RobotController" class. This class is then dynamically loaded into the game.
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  • 5
    A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
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  • 6
    Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
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  • 7
    judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
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  • 8
    Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
    Downloads: 0 This Week
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  • 9
    A 3D game engine created as a result of an independent study in 3D Game Engine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
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  • 10
    Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
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  • 11
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  • 12
    3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
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  • 13
    The BlueSources Engine is a 2D-3D game engine wich work with SDL and OpenGL.
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  • 14
    YGE is an easy to use, small game-engine, written in C++. Git Repository: http://github.com/yenware/YGE
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  • 15
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
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  • 16
    Minimalist, portable, mobile biased, game engine.
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  • 17

    Emerald

    Post-apocalyptic 3d rpg game

    Downloads: 0 This Week
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  • 18
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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  • 19
    This is an independent game development, carried on by a 12 people team (9 developers and 3 graphic designers). It will be a 3d game using on an open source 3d engine .Main targets: develop a full functional game, learn a lot and have fun.
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  • 20

    Emerald Dragon Engine

    A 2D Java game engine

    A light, Java based 2D game engine. Easy to use, powerful when you need it, no unneeded bells and whistles to slow you down.
    Downloads: 0 This Week
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  • 21
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  • 22
    Cross Platform Game Engine
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  • 23

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly).
    Downloads: 0 This Week
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  • 24
    Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
    Downloads: 0 This Week
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  • 25
    This projects targets to create an open source modular game engine that supports complex physics, shaders, networking, 3D audio, and everything required by a modern game.
    Downloads: 0 This Week
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