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✿ More projects here: https://sourceforge.net/u/jorgerosa/profile
IMPORTANT: This football game is yet in an earlier development stage! (Scratch)
A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
A clone of the board game Alhambra. Players use their resources to try to build the best village. A fun game with fairly simple rules for 2 to 6 players.
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An IRC cheat bot for the popular multiplayer eggdrop trivia game, KAOS. Written in python. It comes as a self-contained bot just add in network, port and channel, and possibly a custom dictionary. Check your channel rules before using.
Ludo is a simple traditional board game for two or more players. Variants of this game are known under many different names all over the world. This version features networked multiplayer modus and different game variants.
Cheetah is a template engine and code generation tool, written in Python. Web development is its principle use, but Cheetah is very flexible and is also being used to generate C++ game code, Java, sql, form emails and even Python code.
Galclone is a free clone of the simple 2d real-time strategy game galcon. Like his archetype, galclone is written in python and uses the pygame module (LGPL) for its gui.
Barding is the quest to find and interact with interesting people. It is like geocaching, but with humans. The official goal of the game is to find Bards and collect their stories, songs, poems and artistic expressions.
Asteroids Infinity is based off of and quite like the classic arcade game, but has much more! Features: -Nifty elastic viewpoint (viewpoint is loosely attached to the ship) -Upholds Newtons 1st law -Highscores -Configurable controls
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
A simple ForceFeedback implementation in Python language, designed for Linux runing games created in pyGame, Blender Game Engine or just written in Python language.
ThePythonGameBook project is a free wiki book about open source game programming with python. Please visit the official homepage at http://ThePythonGameBook.com For historical reasons, some early example games of the book project are hosted on sf