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Balour is a 3D multiplayer game for Linux, Windows and Mac OS X. Aim of the game is to shoot each other with small vehicles. The complete source was/is written in C++.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
Metaquokka is a highly configurable xml editor, currently available as Gridsphere portlet. Besides the default format, there is suppoert for ESysXML, a simulation description scheme for a geodynamics framework. Supports Generic Mapping Tools rudimentary.
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Feta Efficiently Tracks Assets. Feta is a PHP/MySQL/PostgreSQL application for use in tracking inventory of computer hardware within a company for internal use.
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
This is a simulation of an open CPU, called 67-80-85. It tries to implement a simple, efficient CPU. It includes the simulator, an assembler, a sample code for a boot loader (ROM), a microkernel prototype and tests. - "The 3-legged shinning steel horse
PSI stands for Prototype-Simulate-Interact. Its aim is to provide a complete, modular, flexible and easy-to-use framework to prototype dashboards and cockpits.
The Collaborative Testing System (CTS) tests parallel software using various implementations of MPI. It works on multiple platforms and supports batch systems including LSF, LCRM and workstations without a batch system. It includes a numerical diff tool.
Mupisim is a simulator for distributed, mobile systems. Its primary purpose is the study of mobile processes (e.g. mobile agents) and their communication mechanisms. It may also be used to evaluate the efficiency of a given process migration scheme.
The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.
A space sim game engine project, using Ogre3D for rendering, libnoise for galaxy, system, planet, city, npc generation; the goal is seamless transitioning between space flight, atmospheric flight and ground walking, and high frame rate, of course...
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
Flight Simulator Operating System (FSOS) Project provides a series of X-Plane Plugins that enhance the capabilities of X-Plane for scientific or engineering research.
JRete is a rule engine written in Java. Advantages over other expert system shell and artificial intelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
JCPUSim is a CPU (Central Processing Unit) simulator written in Java. It is intended to aid in teaching how the fetch-decode-execute cycle, CPU, registers, memory and assembly programming language work in a computer system.
RangeSim is a collection of classes for simulating distributed protocols for range search on P2P (peer-to-peer) network environments. It is based upon the PeerSim simulator, which offers easy configuration, extendability and high performance.