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Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
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A java based MOO/MUD client that is able to process HTML. With this client it is possible to connect to a standard mudserver, but when html tags are send to this client, it will be processed, so images, links, etc will be displayed. MCP support.
Php block is a map engine where modules can be plugged. The base of concept is block image caclulate by server and display to user. Currently a dungeon game is included in this project to test system.
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
This software allows a MUDserver to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUDserver from having to handle user chat as users can chat in Jabber instead.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
A modern mud-server. UnsignedByte uses a sqlite3 database as it's backend instead of slow and old-fashioned text-files. It uses a 3rd party GPLed socket library. Mugglenet's mud (Legilimensia) will use this engine when the project reaches beta stage.
A simple and open command-line damage parser made initially for the Necromancer class on the Shards of Dalaya - http://www.shardsofdalaya.com - server written in PERL.
A threaded java MUDserver with persistence in MySQL using sprocs. Uses command pattern and reflection for command parsing. NIO for networking. Excellent code comments. Map command uses visited rooms. Plans for configurable attack profiles per enemy.
Fantasy World Simulation server compatibile with Eternal Lands(TM) Open Source client! The project community site is hosted at http://www.calindor.net.
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
Web based application to host multiplayer strategy/role playing game. The administrator can create multiple games/worlds in an only server and the users can choose which games to play (once registered).
Haalmir is a community oriented video game project. It provides a client and server for a RPG-like game. It is only playable on the internet on a medieval-fantasy persistent world. It only uses FreeSoftware dependencies like OGRE, CEGUI, OIS and Open
SourMUD is a Java-based RPG with a client to server relationship, a streamlined update system, an easy way to add content, and a dedicated group of developers. Do the math.
This project [PoKéQuesT] is to create a Pokémon MMORPG. The Server itself is being written in PHP and free to download and modify, whereas the client is being written in C++ with a library so that it can be compiled for multiple OSes.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
Jiso Game3 was a 2D isometric MMORPG project (client/server) written in Java with an Ancient Greece theme. The project is no longer active, but the source code is being made available under a BSD license for anyone who might find it useful.