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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
Sentence Translator for Windows and PHP, and eventually C. Specialises in constructed (artificial) languages, but also has support for natural languages.
Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Sakti is a modular, object-oriented, cross-platform game engine written in C++. Binaries are distributed as an SDK, including several content creation tools.
SQLiteDB is a C++ wrapper around the SQLite database library. It will be designed to be as generic as possible making it able to be used with Standard C++ as well as with other libraries (wxWidgets, etc)
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
This is a community edition of the original ET game. It is an online only, team-based multiplayer FPS game that implements an 'objective' mode of play. Your team must work together and complete certain objectives in order to progress across the map.
A set of widgets for OpenGL applications. Written in C++ and built with CMake, this project is cross platform and only depends on OpenGL. It is designed to be integrated easily into your existing project without getting in your way.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
Unicorn is a cross-platform C++ library for the creation of platform-independent graphical interfaces and applications.
Unicorn can run on Windows, GNU/Linux, Mac OS X and can be embedded in applications like games.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.